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[Release] Crespo A,B,C VAC [Tutorial][Expedition]4.6.16

This is a discussion on [Release] Crespo A,B,C VAC [Tutorial][Expedition]4.6.16 within the 2Moons Exploits, Hacks, Bots, Tools & Macros forum part of the 2Moons / Dekaron category; So i made this tutorial for making VAC to Crespo A,B,C because someone wanted one. As my usual tutorials this ...

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Old 10-19-2008, 17:45   #1
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[Release] Crespo A,B,C VAC [Tutorial][Expedition]4.6.16

So i made this tutorial for making VAC to Crespo A,B,C because someone wanted one.

As my usual tutorials this one is too made for WinHex. WinHex can be downloaded [Only registered and activated users can see links. ].

Register WinHex with the following key:

I'm not allowed to post the key. No warez on e*pvp.
___________________________________

The Offsets in this tutorial are all in Decimal Mode. To change to Decimal Mode press F5 and uncheck the box with "Hexadecimal Offsets".

To get easier view of the data (Text Display) press F7 in WinHex.

All data is from packfile updated to 4.6.16 .

The editing is made in the pack.d04 file. That is found in .../2moons/data/** path.

The Golden Rule (only valid in packfile editing): If you add a byte you have to subtract one too. The filesize must be the same, always !
__________________________________

The parameters for the following colors are:

Red = AI Key. This indicates the attack type of the mob.

Blue = Cellrange. This indicates the range for the mob to be able to attack you.

Purple = Number Of Mobs Following You.

Green = Delaytimes. This is how long it takes in milliseconds for the mob to react to movement changes.

Lime = The mobs aggressiveness range. Indicates the range in which the mob keeps following you.

Cyan = Index Number. Search the Info Section with this number.

Info Section Offset: 283391936 . Note! You have to scroll down to find the mob indexes you're looking for.
Alternatively you can search with the mobs index number with Ctrl+F in WinHex and then step through the code with F3 until you find the line you're looking for.
__________________________________

.: Crespo C :.

Dark Cerberus - Offset: 243562703

Dark Devil Worker - Offset: 243563245

Undead Zombie - Offset: 243562117

Poison Zombie - Offset: 243561540

Example of Dark Cerberus - All four are almost the same:
Quote:
2341,Dark Cerberus,0,18,55,13588,0,296,423,10,50,2,6,0,0,0,0 ,0,5,5,5,5,5,0,1.1,4.5,
1,2,dark_kerberos,ÀÛ¼ºÁß,0,0,0,2172,0,0,0,1,1,3,92,92,75,75,2,18,1,634,
793,23,53,3,1803,1000101,
In these four the AI Key must be changed to 3 or 6. As you see the key is 1 now which means that the mob has a melee attack. If we change the key to 3 or 6 they should have ranged attack but because they lack a ranged attack they can't do any harm.

For best VAC on melee mobs the Cellrange should be changed to 0. Thanks for the info to xhugox .

Edited line:
Quote:
2341,Dark Cerberus,0,18,55,13588,0,296,423,10,50,2,6,0,0,0,0 ,0,5,5,5,5,5,0,1.1,4.5,
1,2,dark_kerberos,ÀÛ¼ºÁß,0,0,0,2172,0,0,0,3,1,3,92,92,75,75,2,18,1,634,
793,23,53,0,1803,1000101,
After this the mobs are neutralized so you have to change how many will follow you and the range they start to follow. So go to the Info Section. Search the mob info data with the Index Number. The Offset for Info Section is 283391936.
Quote:
2341,4,12,18,6,2000,2000,1200,1000,0,0,0,50,5,0,4,50,0,
0,0,0,0,0,18,10,0,2,20,10,5,0,0,0,0,0,0,0,0,0,0,1
As we can see the amount of mobs following is 50. So we don't need to make that greater.

The aggressiveness range can be changed to 99 if you want but that's optional. To do so you must add one byte after the 4. Click on the 4 and press Insert on the keyboard and WinHex asks how many 0 bytes you want to add. Select 1 because we need one digit more. Then change the 3 parameter values to 99 each.

Now we got 1 byte too much. You can subtract that from the Delaytimes. Highlight the byte you want to delete and press Delete on keyboard. Then if you don't want to have the Delaytime 100 you can change it to whatever you like (in three digits).

Edited Line:
Quote:
2341,99,99,99,6,2000,2000,1200,100,0,0,0,50,5,0,4,50,0,
0,0,0,0,0,18,10,0,2,20,10,5,0,0,0,0,0,0,0,0,0,0,1

Next for editing:

Algol Ghost - Offset: 243559825

Alderamin Ghost - Offset: 243559253

Soul Lasputin Sorcerer - Offset: 243560390

Horace Ghost - Offset: 243560960

Example of Algol Ghost:
Quote:
2336,Algol Ghost,0,21,70,64918,0,437,625,20,70,2,6,0,0,0,0,0, 5,30,5,5,5,0,1.1,
4,0,1,algol_ghost,ÀÛ¼ºÁß,0,0,0,6948,0,0,0,1,1,3,140,105,117,117,2,
18,21,968,1211,29,67,3,1800,1000414,0,5,0,30,6001, 2000,0,0,968,
1211,29,67,3,2000,1000101,
Like the last one change the AI Key to 3 or 6 and the Cellrange to 0. The Soul Lasputin Sorcerer has the AI Key already 3 so there's no need to change for it. But it has 2 bytes for the Cellrange so change its Cellrange to 00 instead of just one 0.

Info Section:
Quote:
2336,4,8,18,6,2000,2000,1200,1000,0,0,0,50,2,0,4,5,0,0,0,
100,30,0,10,5,0,2,12,5,1,0,0,0,0,0,0,0,0,0,0,1
Now you see that the number of mobs following is only 5. Change it to 50 with the Insert method. Then subtract a byte from the other Delaytime.

But now you see too that you got to insert 2 bytes to the Aggressiveness range part. Where to subtract all these bytes then. You can subtract a byte from the Explore Delaytimes which are right before the Dealytimes i mentioned in the beginning.

Edited line:
Quote:
2336,99,99,99,6,2000,200,120,100,0,0,0,50,2,0,4,50,0,0,0,
100,30,0,10,5,0,2,12,5,1,0,0,0,0,0,0,0,0,0,0,1
Then the last mobs:

Dark Lupain - Offset: 243607369

High Fallen Bishop - Offset: 243607908

Laiden Ego - Offset: 243608458

Laiden - Offset: 243558656

Example line of Dark Lupain:
Quote:
2512,Dark Lupain,0,18,75,248413,0,520,744,20,70,2,6,0,0,0,0, 0,5,5,5,5,5,0,2.2,
5,1,1,Dark_lupain,ÀÛ¼ºÁß,0,0,0,16686,0,0,0,1,1,3,0,0,0,0,98,99,4,
1189,1487,31,72,3,2450,1000101
If you have red the tutorial this far then you know what to change.

Info Section:
Quote:
2512,6,8,20,6,2000,2000,1200,1000,0,0,0,50,2,0,4,5,0,0,0,0,
0,0,18,10,0,2,20,10,5,0,0,0,0,0,0,0,0,0,0,1
And like the last comment says; if you've red this far you know what to change here too.


.: Crespo A & B :.

Now you have to look for the mob datas for yourself. The Crespo B mob section starts on Offset 243622267 and Crespo A starts at Offset 243630309.

Now everything here is basic like in the C level. First hard change may be the Beyond Lupain.

Example:

Quote:
2708,Beyond Lupain,0,18,90,379576,0,659,942,20,70,2,6,0,0,0,0, 0,10,10,10,10,10,
0,2.2,5,1,1,Beyond_lupain,ÀÛ¼ºÁß,0,0,0,26538,0,0,0 ,5,1,0,150,110,
112,112,3,20,1,1488,1860,36,86,3,2450,1000101,
You may wonder what to change the AI Key to when it appears to be 5. But this one is the same as we have done before. Just change the 5 to 3 or 6.


.: Ranged Mobs :.

For ranged mobs you only have to change the Cellrange to 0(0). + You can also change the AI Key to 1 too, it seems to work in some cases.

Quote:
2337,Soul Lasputin Sorcerer,0,26,80,70799,0,471,673,15,70,1,6,0,0,0,0 ,0,30,5,30,
5,5,0,2,4,1,1,soul_rasputinsorcerer,ÀÛ¼ºÁß,0,0,0,9 879,0,0,0,
3,1,3,140,105,117,117,2,18,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,1,606,866,33,76,14,2200,3000001,208,256,40,
0,30,6048,5000,0,
Tip! If the Cellrange is hard to find then look at the 3000001 value. The Cellrange is the second value to the left from the 3000001.
_____________________

Guess the hardest things are explained. And I have hard to believe if someone says this is a very hard tutorial. I tried to make it as simple as possible. Someone may say this is too simple but then again this is just for dung so it isn't that "dangerous" to have an easy tutorial about this. Feel free to post any questions. If you find anything more to add, let me know and I'll add. Thanks to any readers .


Last edited by HellSpider; 02-17-2009 at 22:23.
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Old 10-19-2008, 17:51   #2
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Hello i have a question!

how can i change the number???
how?

example: 2 to 6
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Old 10-19-2008, 17:56   #3
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Quote:
Originally Posted by fff View Post
Hello i have a question!

how can i change the number???
how?

example: 2 to 6
Select number 2 and push number 6.

Do u need tutorial about how to push number on your keyboard ?
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Old 10-19-2008, 18:00   #4
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Quote:
Originally Posted by Draco1337 View Post
Select number 2 and push number 6.

Do u need tutorial about how to push number on your keyboard ?
yes make a tutorial please!!!


















joke boon^^
btw thanx for tutorial
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Old 10-19-2008, 18:01   #5
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Thanks for this Tutorial!I'll be watching this thread for updates!
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Old 10-19-2008, 18:09   #6
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i edited the numbers now,
but have now this problem:


Quote:
So go to the Info Section. Search the mob info data with the Index Number
Where can i find it,please answer?!
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Old 10-19-2008, 18:10   #7
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Also make tut about crevice please ^^?
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Old 10-19-2008, 18:17   #8
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Quote:
Originally Posted by fff View Post
i edited the numbers now,
but have now this problem:

So go to the Info Section. Search the mob info data with the Index Number

Where can i find it,please answer?!
Everything is posted in the tutorial. Just read it from beginning to end .

Last edited by HellSpider; 10-19-2008 at 18:44.
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Old 10-19-2008, 18:29   #9
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Thx Instant just what i needed

@ fff - pls dont ruin this post with n00b questions pls just gtfo ok?
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Old 10-19-2008, 18:31   #10
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Quote:
Originally Posted by NowayS View Post
Also make tut about crevice please ^^?
Don't ask for everything. Try it yourself. U'll learn something.

And for InstantDeath, u got my thanks. ( i don't need them but i really appreciate u did the tutorial. And it's a good one )

If ppl cant understand this tutorial, i don't think they are ready to hack. And if u understand this tutorial u should know how to do for crevice.

*Advise : GM will go into dungeon using observed mode like u watch seige
battle. Beware!! Hack on your own risk.
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