<Updates>
New client login screen is finished and online via auto patch.
<Mini-Update>
Revision 0.3 will be pushed back a little bit due to real life commitments. That being said you can expect it to include...
-Fix for the login eq bug (just haven't had the time to look at it, till then just /dc and log back and gear will show.)
-Guild war revamp: No more /rev or /xp in guild war. Revive points set to outside the castle (random to avoid camping).
-Quests: Ancient devil and snake island should be finished. Just gotta implement them using the code the staff has come up with.
-Guild war points: Reward system from taking part in gw + some test rewards from it.
-Random events re-implemented
-Pk events (king of hill, last man standing, to point limit, time limit)
-Certain attack bugs involving death
-Updated lag buffer for tfb/melee (tfb needs some revamp now that I nerfed it more)
-Fixes to hurc (both in range, lag buffer, damage and team mode functionality)
0.3 can be expected most likely in the next 2 weeks (again, I have 2 massive essays due so I can't dedicate as much time for the next little bit. This WILL be done and WILL be implemented fairly soon still... just not as soon as I might have hoped.
Website revamp can be expected at the end of pre-beta.. so like another 2 weeks.
Pre-beta will end when the bulk of serious bugs have been fixed and a few more systems have been added (guild rewards and most of the pvp events). That way they will be tested properly before everyone becomes noobs again.
<News>
Not an update but one of my friends irl just bought a dedicated server in europe with a 1gbps connection and offered me bandwidth if I decided I wanted to host a second server. This obviously wont be happening any time soon but if the project expands, I can get a kick ass second server added to it.