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[Beta] Alchemy2.0

This is a discussion on [Beta] Alchemy2.0 within the CO2 PServer Advertising forum part of the CO2 PServer - Discussions / Questions category; Bump, Updated first post, Updates since last post -Duel system released for testing. -Fixed a number of bugs -Fixed a ...


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Old 02-09-2010, 09:06   #11
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Bump,

Updated first post,


Updates since last post

-Duel system released for testing.

-Fixed a number of bugs

-Fixed a bunch of mob spawns

-Fixed lotto (rates still in flux)

-Added preview for new client login screen (full version will be finished tomorrow, even the 0.5 version is kinda sick)

-Uploaded full beta client with auto patcher

-Fixed adding guild deps from npc: (forgot I had disabled it lol)




<In progress>

Loads of pvp tournaments and quests will be released next week or so. Now that we have most of the attack and serious bugs fixed we are going to focus on adding content. This will include the following.

-Guild points system (reward from gw)
-Class pk tournies (with top class halo, saved and updated properly obviously
-Death match tournament
-Ancient devil quest (beta version) - Being coded by iPood now
-Snake island quest (beta version) - Being coded by iPood now
-Base war pvp event


We are still looking for more testers, players and staff. Graphic designers and client modders would be especially appreciated. Currently it's just Liam doing the client which is a huge job (although he's going an amazing job)


Note: Anti proxy system will be implemented preferably before server goes into beta, if not very soon after. Hunter is working on it with someone else.

Thanks to all the people who have lent a hand in the project so far and have come helped test features over the past few days. You guys have definitely helped alot and notice things I don't think of testing.




Last edited by pro4never; 02-09-2010 at 11:44.
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Old 02-10-2010, 05:10   #12
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this actually looks pretty damn cool
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Old 02-10-2010, 10:52   #13
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im gonna join looks kewl...
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Old 02-10-2010, 20:30   #14
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<Updates>

New client login screen is finished and online via auto patch.



<Mini-Update>

Revision 0.3 will be pushed back a little bit due to real life commitments. That being said you can expect it to include...


-Fix for the login eq bug (just haven't had the time to look at it, till then just /dc and log back and gear will show.)
-Guild war revamp: No more /rev or /xp in guild war. Revive points set to outside the castle (random to avoid camping).
-Quests: Ancient devil and snake island should be finished. Just gotta implement them using the code the staff has come up with.
-Guild war points: Reward system from taking part in gw + some test rewards from it.
-Random events re-implemented
-Pk events (king of hill, last man standing, to point limit, time limit)
-Certain attack bugs involving death
-Updated lag buffer for tfb/melee (tfb needs some revamp now that I nerfed it more)
-Fixes to hurc (both in range, lag buffer, damage and team mode functionality)

0.3 can be expected most likely in the next 2 weeks (again, I have 2 massive essays due so I can't dedicate as much time for the next little bit. This WILL be done and WILL be implemented fairly soon still... just not as soon as I might have hoped.


Website revamp can be expected at the end of pre-beta.. so like another 2 weeks.

Pre-beta will end when the bulk of serious bugs have been fixed and a few more systems have been added (guild rewards and most of the pvp events). That way they will be tested properly before everyone becomes noobs again.

<News>

Not an update but one of my friends irl just bought a dedicated server in europe with a 1gbps connection and offered me bandwidth if I decided I wanted to host a second server. This obviously wont be happening any time soon but if the project expands, I can get a kick ass second server added to it.
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Old 02-12-2010, 05:51   #15
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<Mini-Update>

Apparently I lied about things going to slow down for a bit. Still gotten significant updates done.


Encryption updated: Should remove most aimbotters/proxy users (obviously not a permanent solution but it makes them a pain to use.

Guild war revamp: No more /rev or /xp in guild war. Revive button revives you at a random location outside the gates.

Guild war points: test version now online (currently can only trade for met/db but the points themselves work). Variable rate dependent on holding pole, enemy of pole holder, ally of pole holder and no guild relation to pole holder. Further modified by guild rank (3x gl 2x dep 1x member)

Chat box added: I hate them but hey, it works.


Few minor bug fixes but nothing to really mention.

Significant start on dynamic maps (for houses/dueling system)
Significant start on re-doing mob spawns (PM/HM's ready to do your thing soon? xD)
Forum banner updated
Website revamp won't be till closer to beta. No time to re-code that shit right now.

Updated ranking: #74
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Old 02-14-2010, 00:27   #16
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<Mini revision: 0.3>

Newest mini update is online now. Features include

Added freeze status- Currently working with axe/hammer properly (skill level x 100 ms freeze time so just under 1 second for fixed)

Fixed female garment bug- Can no longer be equipped by males

GM/PM's can add new mob spawns- Added some twin city and bird island already. Staff will be adding spawns over the next few days.

Fixed stamina for blessed players- Gives 150 stamina instead of 100 now. NOTE: No gold effect. You DO have more stamina though, bar just doesn't look different.

Note: features/bugs over the next week will be done slower over the next week. I have 2 massive essays and a midterm in 2 days. This was just stuff I had time to finish this afternoon. Keep testing and posting on forum so I know what needs to be fixed when I get back.


Updated web ranking: 62

<edit>

minor bug with freezing, apparently it is happening with some other wep skills that only target one person. I thought I wrote the code so that it was only specific skills but w/e. I'll fix it tomorrow.

Last edited by pro4never; 02-14-2010 at 00:36.
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Old 02-14-2010, 10:17   #17
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server is the bomb
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Old 02-16-2010, 23:47   #18
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was really interested in checking this server out but to just to download the client was going to take 10 + hours
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Old 02-17-2010, 00:12   #19
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The client is hosted off filefront so there should be no speed issues associated with it. If you want you are more than welcome to download your own 5095 client (there is one stickied in the main pserver discussion section). All you really need to connect is our patches (which I think if you downloaded every single one would only add up to 20-30 mb)


Anyways: For the record I'm super busy still most of this week so nothing will really be progressing till next week.

You can expect a MASSIVE boost in features/bug fixes though when I get back into this as I'll be on reading week and have plenty of time to work on this again.


I'm well aware there are a large number of problems right now, keep in mind the server is in pre-beta and is only online for testing. To anyone who is testing, please keep it up with the bug reports and help ingame and out.

Till then,
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Old 02-17-2010, 02:35   #20
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sorry bout that must have just got a bad connection that time, going just fine now

didnt scan the client to big of a file to upload but i did scan the patch that was required to connect


a-squared 4.5.0.50 2010.02.17 -
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Authentium 5.2.0.5 2010.02.16 -
Avast 4.8.1351.0 2010.02.16 -
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CAT-QuickHeal 10.00 2010.02.16 -
ClamAV 0.96.0.0-git 2010.02.16 -
Comodo 3962 2010.02.17 -
DrWeb 5.0.1.12222 2010.02.17 -
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eTrust-Vet 35.2.7307 2010.02.16 -
F-Prot 4.5.1.85 2010.02.16 -
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Kaspersky 7.0.0.125 2010.02.17 -
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Last edited by acutelypsychotic; 02-17-2010 at 03:37.
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