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[(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code

Discussion on [(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 05/26/2009, 01:51   #46
 
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Quote:
Originally Posted by BrokeN^WinG View Post
can i make an account from reg page?
and i need link to download 5089 client
If you create a reg. page to work with the database, then sure you can.
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Old 05/26/2009, 01:54   #47
 
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you can download full client here

ftp://216.93.167.128/en_zf/Conquer_v5087.exe


and i have uploaded the full 5088-5095 patch here.



Enjoy
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Old 05/26/2009, 01:55   #48
 
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Quote:
Originally Posted by andyd123 View Post
You need to have libeay32.dll in the Debug directory.
Well it is there. It was there b4 though lol any other ideas?
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Old 05/26/2009, 01:57   #49
 
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Well it is there. It was there b4 though lol any other ideas?
I'll need the entire error, what exception does OpenSSL.BigInteger throw?
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Old 05/26/2009, 01:57   #50
 
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Originally Posted by andyd123 View Post
If you create a reg. page to work with the database, then sure you can.
ty tw3ak really good ty

Andy my last problem is how to make an Account can u

make reg page for us work with database or give us ScreenShot

to know to make an Account
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Old 05/26/2009, 01:59   #51
 
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Quote:
Originally Posted by BrokeN^WinG View Post
ty tw3ak really good ty

Andy my last problem is how to make an Account can u

make reg page for us work with database or give us ScreenShot

to know to make an Account
I have already told you.
Edit your accounts table.
Type in the username you want to login with.
Save the table.

Login with that username and a password you choose.
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Old 05/26/2009, 02:00   #52
 
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System.TypeInitializationException occurred
Message="The type initializer for 'OpenSSL.BigNumber' threw an exception."
Source="ManagedOpenSsl"
TypeName="OpenSSL.BigNumber"
StackTrace:
at OpenSSL.BigNumber.FromHexString(String str)
at CoEmu_v2_GameServer.Nano.GenerateKey() in D:\Documents and Settings\Administrator\Desktop\CoEmu v2\CoEmu v2 GameServer\Nano.cs:line 59
InnerException: System.TypeInitializationException
Message="The type initializer for 'OpenSSL.Native' threw an exception."
Source="ManagedOpenSsl"
TypeName="OpenSSL.Native"
StackTrace:
at OpenSSL.Native.BN_value_one()
at OpenSSL.BigNumber..cctor()
InnerException: System.BadImageFormatException
Message="An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)"
Source="ManagedOpenSsl"
StackTrace:
at OpenSSL.Native.SSLeay()
at OpenSSL.Version.get_Library()
at OpenSSL.Native..cctor()
InnerException:

here :P
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Old 05/26/2009, 02:03   #53
 
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Quote:
Originally Posted by damianpesta View Post
System.TypeInitializationException occurred
Message="The type initializer for 'OpenSSL.BigNumber' threw an exception."
Source="ManagedOpenSsl"
TypeName="OpenSSL.BigNumber"
StackTrace:
at OpenSSL.BigNumber.FromHexString(String str)
at CoEmu_v2_GameServer.Nano.GenerateKey() in D:\Documents and Settings\Administrator\Desktop\CoEmu v2\CoEmu v2 GameServer\Nano.cs:line 59
InnerException: System.TypeInitializationException
Message="The type initializer for 'OpenSSL.Native' threw an exception."
Source="ManagedOpenSsl"
TypeName="OpenSSL.Native"
StackTrace:
at OpenSSL.Native.BN_value_one()
at OpenSSL.BigNumber..cctor()
InnerException: System.BadImageFormatException
Message="An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)"
Source="ManagedOpenSsl"
StackTrace:
at OpenSSL.Native.SSLeay()
at OpenSSL.Version.get_Library()
at OpenSSL.Native..cctor()
InnerException:

here :P
There was an issue with libeay32.dll

It looks like that file is corrupted.
Try re-extracting it.
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Old 05/26/2009, 02:05   #54
 
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so i can setup it like LOTF? or the TQ Binary? xD?
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Old 05/26/2009, 02:09   #55
 
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Quote:
Originally Posted by andyd123 View Post
I have already told you.
Edit your accounts table.
Type in the username you want to login with.
Save the table.

Login with that username and a password you choose.
okay i have made account name crazyx here on screenshot

can i login with this with that problem msg?

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Old 05/26/2009, 02:09   #56
 
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Quote:
Originally Posted by ahmadinho12 View Post
so i can setup it like LOTF? or the TQ Binary? xD?
You can't follow either guides...if that is what you mean.

This source is neither, therefore you either have to figure it out yourself w/ Andy's directions or wait until someone else makes a guide.

by the way, nice Andy ;O

edit:

Quote:
Originally Posted by BrokeN^WinG View Post
okay i have made account name crazyx here on screenshot

can i login with this with that problem msg?
You know, if you have phpMyAdmin, you can do it through there and it works just fine. ._.
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Old 05/26/2009, 02:10   #57
 
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Erm Still getting same error , I have re-downloaded , re-extracted files , re-followed every step by step.Still getting the error , Im running XP 64bit SP2 btw but I dont think it makes any diffrence...?
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Old 05/26/2009, 02:11   #58
 
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Quote:
Originally Posted by BrokeN^WinG View Post
okay i have made account name crazyx here on screenshot

can i login with this with that problem msg?

Yes, you can login.
username to use is crazyx
make a password, and it'll store it when you login.
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Old 05/26/2009, 02:14   #59
 
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Quote:
Originally Posted by damianpesta View Post
Erm Still getting same error , I have re-downloaded , re-extracted files , re-followed every step by step.Still getting the error , Im running XP 64bit SP2 btw but I dont think it makes any diffrence...?
Does your GameServer executable crash? Because mine does and I'm running Vista Ultimate x64. D:

edit: Ya. It does. Found that out. ;d
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Old 05/26/2009, 02:18   #60
 
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Originally Posted by andyd123 View Post
This is CoEmu v2's leveling server source code. There is no implementation of any commands for players, though it is possible to add some.


I will be updating this sometimes, though I'm not sure how often.


You need a client of version 5095 to play with this server.
I recommend downloading client version 5087 from filefront, and then updating it to 5095 via patches.
post may help you.
After you get the client, use high6's 5089 decrypted server.dat & exe to connect.


Setup is really simple.
For the database:
In both projects, you will find a file called DatabaseConnection.cs
along with these lines
public const string USER_NAME = "USERNAMEHERE";
public const string PASSWORD = "PASSWORDHERE";

simply input your username / password for mysql. The database should be named conqueremu, but you can change it if you wish.
Please use database backup.

In both projects, you will find a file called MasterSocket.cs
You will see these two lines
protected const string SERVER_IP = "207.154.202.125";
protected const string SITE_IP = "74.54.200.178";

change SERVER_IP to your server's IP address.
SITE_IP is not important to you, unless you have a web-based server status checker.
All it does is ignore incoming connection requests from your website.


Other than that, no addl. setup should be request, apart from making an account.
Your password will be set when you login, so don't type one in the password field for mysql.


THE ONLY THING I ASK OF YOU IS THAT YOU DO NOT REMOVE THE SOURCE CODE CREDITS, AND THAT YOU MENTION THAT YOUR SERVER IS RUN ON COEMU FOUNDATION SOURCE CODE. THAT'S IT!


Things included/not included:
-Included 5095 packets, and 5018+ encryption. I will not help you implement this into lotf / etc
-This server is nearly done. There is very little left to be completed. I may or may not completely finish it. This is where, you, the community comes in.
-I have not included the 5018/5095 computability system. Nano had a system that allowed clients of version 5018 and 5095+ to login and see each other, but it wasn't perfect, and I'm surely not releasing that!


NOTE: This is a completely custom source. I worked on it from line one into the thousands of lines it is now.

Goodluck!
So exactly what does this srouce contain...
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