this can be a stupid release.... but for who wan't it here is...
in Nano.cs add this:
Code:
public static System.Timers.Timer MsgTimer = new System.Timers.Timer(); public static int MsgCounter = 0;
Code:
MsgTimer.Interval = 1000; MsgTimer.Elapsed += delegate { MsgCounter += 1000; if (MsgCounter == 240000) { CoEmu_v2_GameServer.Packets.ConquerPacket.ToServer(CoEmu_v2_GameServer.Packets.ConquerPacket.Chat(0, "SYSTEM", "ALLUSERS", "MSG HERE", CoEmu_v2_GameServer.Structs.Struct.ChatType.Center), 0); } if (MsgCounter == 300000) { CoEmu_v2_GameServer.Packets.ConquerPacket.ToServer(CoEmu_v2_GameServer.Packets.ConquerPacket.Chat(0, "SYSTEM", "ALLUSERS", "MSG HERE", CoEmu_v2_GameServer.Structs.Struct.ChatType.Center), 0); } if (MsgCounter == 360000) { CoEmu_v2_GameServer.Packets.ConquerPacket.ToServer(CoEmu_v2_GameServer.Packets.ConquerPacket.Chat(0, "SYSTEM", "ALLUSERS", "MSG HERE", CoEmu_v2_GameServer.Structs.Struct.ChatType.Center), 0); } if (MsgCounter == 420000) { CoEmu_v2_GameServer.Packets.ConquerPacket.ToServer(CoEmu_v2_GameServer.Packets.ConquerPacket.Chat(0, "SYSTEM", "ALLUSERS", "MSG HERE", CoEmu_v2_GameServer.Structs.Struct.ChatType.Center), 0); MsgCounter = 0; } MsgTimer.Stop(); MsgTimer.Dispose(); }; MsgTimer.Start();