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Pointer collection
Discussion on Pointer collection within the PW Hacks, Bots, Cheats, Exploits forum part of the Perfect World category.
07/24/2009, 05:43
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#376
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hmm. It works, but how do I make it stop following....
Everytime I try to do it my char stops but keeps running in one spot.
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07/24/2009, 08:02
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#377
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Check what are the values of the flags and parameters when in idle state, and set it that way.
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07/24/2009, 11:06
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#378
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thanks to anyone who mailed me on how to utilize vuduy's autofollow method and managed to stuff it in smurfit. Now ep will be able to maintain height and always autofollow.
--
I just tried it myself and managed to make my priest follow me by using memory write, but while the priest is following, if there is an obstacle that stops her from following for example npc/wall, then the script won't work anymore unless I use the proper ingame button's [follow] first, then the script will work again, there must be something missing, maybe it has 'stuck' state lol, how do i fix this ?
thankss a lott! this is really interesting and very useful ^^)
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07/25/2009, 17:20
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#379
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I have a CheatEngine table for PW, it contains script for enabling walk-thru walls.
It looks like this :
Code:
[ENABLE]
004052D3:
fld st(0)
mov [ecx+08],eax
[DISABLE]
004052D3:
fld st(1)
mov [ecx+08],eax
Does anyone have any clue on how to convert it to a script in autoit language ? Does that script only involve one 'memory address' [004052D3] , or it might link to other memory address but handled by the asm code above ? I'd like to use memory write to enable and disable it, so I can pass the script to several PW clients using autoit
btw what does that [004052D3] called ? is it a pointer ? I don't quite understand the terms in this hacking things, all I know is a base address, an offset, pointer [base add+offset]
please bear with me lol , i'm totally new to this
*oh btw I got the script from a local hacking forum, , thanks to psychangel for posting it there.
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07/25/2009, 19:36
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#380
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Join Date: Feb 2009
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Well, i guess 004052D3 isn't the up to date pointer anymore, but to this adress the following code is written:
[ENABLE] fld st(0); mov [ecx+08],eax
[DISABLE] fld st(1); mov [ecx+08],eax
So if u want to use it in autoit just convert the asm into opcode and write it to the adress.
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07/25/2009, 20:41
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#381
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Join Date: Oct 2008
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i've tried the script and it is still working with the latest patch on id server, or maybe it won't work on other pw region.
i've thought of using autoit's asm udf but i'll have to educate myself more for that lol, so that number [004052D3] won't reveal anything then, thought it can be converted to a memory write format like [[[Base Adress]+0x20]+0xC70]+0x14 , the one you found earlier.
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07/26/2009, 19:07
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#382
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problem solved!
thanks to geasiki
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07/26/2009, 19:08
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#383
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-double post-
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07/26/2009, 22:36
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#384
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Join Date: Mar 2008
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Does anyone have the pointers for the buffs?
I'm working on a script where the priest heals the party member(done)
and takes away the bad buffs with a skill.
Can't find the pointer for the bad buffs
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07/27/2009, 14:35
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#385
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elite*gold: 0
Join Date: Oct 2008
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script for detecting bad buff would be great, even PR controlled by human sometimes doesn't notice when someone in the party got cursed by boss, or other bad buffs , or maybe it's just me lol.
hope vuduy has that one, he's like a pw hack encyclopedia lol.
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07/28/2009, 01:49
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#386
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Party buffs are quite easy to get. First get the party list structure, after that find the buff list for the party member index.
It is easy to get because the buff list is a list; therefore it also contains a list size (adjacent to the list pointer). To find it, click on your party member, buff something, find the buff count, buff another thing, etc... Once you get the buff count, the buff list is next to it.
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07/28/2009, 01:49
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#387
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elite*gold: 0
Join Date: Mar 2008
Posts: 109
Received Thanks: 64
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Party buffs are quite easy to get. First get the party list structure, after that find the buff list for the party member index.
It is easy to get because the buff list is a list; therefore it also contains a list size (adjacent to the list pointer). To find it, click on your party member, buff something, find the buff count, buff another thing, etc... Once you get the buff count, the buff list is next to it.
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07/28/2009, 05:38
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#388
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Join Date: Mar 2008
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Base + 20 + 694 seems to be the party list structure...
What now? kinda stuck...
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07/29/2009, 15:52
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#389
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Wow, no other subsection will give away knowledge like this, makes me jealous. xD
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07/29/2009, 16:00
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#390
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Join Date: Oct 2008
Posts: 1,243
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that's vuduy for you , and the others as well, of course ^^)
too bad i'm very limited and most of the times need a feeding lol.
please post if anyone discover any new pointers for pw , and if possible how to search for it.
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Hi guys,
Let’s collect useful information like pointers and other data (if it’s possible) for coding own bots
Next list is a base address and offsets for Russian server:
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