Quote:
RELEASE JSRO EMU AS IS, NOT WARRANTY, NO SUPPORT.
i dont have time or patience to handle your questions. Good luck
Ok guys i have good and bad news.
1) the bad news, im got tired of the project and too im know that are other similar projects so im now will give more efforts to other projects, and now less work on this, although i could may update someday when im get enough bored. (i started this project mostly to practice a bit of java, wich i could call mission accomplished)
- source & binaries
mirror
... 8.zip.html
2) the good news, here is the whole project to be compiled with netbeans.
... DBv008.zip
mirror
... 8.zip.html
(binaries only)
... _.zip.html
the list of required files for distribution (aka run time files) wich you just need to run the server.
start.bat *dos/win*
start DB.bat *dos/win*
dist directory
to run it, you need only have sql derby installed & setup the configuration files
from the package of files you only need the run time
-
to setup the configuration you need:
- file start DB.bat
**** set DERBY_HOME="C:\Archivos de programa\Sun\JavaDB"
set there wher u have installed ur derby
- file dist\sroemu\config.xml
variable ConnectionString
set with the path where u unpacked ur database files
version 0.08
-Has list:
free player movement
npc, player & mobs can spawn/despawn
multiplayer allowed
pet mobs following player (spawned by gm)
emotes
..added items:
items can be wear/worn/equiped/unequiped/drop/picked/split/join and moved on inventory.
avatars functionally (database existence required).
"ETC" items onClick functionality to be implemented
gold to be implemented.
items persistence added (can be saved/loaded with character)
..updated mobs database.
..fixed position on jangan npc's.
*add/fixes:
-added ways of intereact with npcs, but still need to code proper response to all choices, need to setup the database for quest support too.
-shops and main teleports gateways functionality added (maybe require some tuning on buying/selling some shops), buyback not soported yet, neither dont have item mall yet.
*added wh & player statistics handle
-not yet has list:
battle
social stuff
stall
skills
-known bugs
some npc looking wrong direction
equipment ammo not working properly.
sometimes gives a concurrency error.
- Client
1.158
- language/platform, etc.
Java 1.6, uses derby and probably will have apache/tomcat web interface.
- further plans.
None
PD: to create users u must insert ur data into table accounts, and keep in mind that must assign a unique ID to that account and u must reserve 5 ID's after that number bcos characters ID is created on base to account id
Quote:
Before you get more spoiled... (*sigh* clear, it was supossed to be secret until final stage, lol) im gonna start a little status post for it, and wait patiently.
please NO QUESTIONS ABOUT IT, NO PM'S.
current status
its on OPEN SOURCE.
Current version 0.08 (09/09/25 yy/mm/dd)
*version 0.08. (08/09/25 yy/mm/dd)
-added WH functionality
-still not coded wh money storage.
And source was open because i need more time to myself.
*version 0.05. (08/09/01 yy/mm/dd)
-Has list:
free player movement
npc, player & mobs can spawn/despawn
multiplayer allowed
pet mobs following player (spawned by gm)
emotes
-not yet has list:
items
battle
social stuff
stall
-known bugs
some npc looking wrong direction
npc shops may crash client.
rarely concurrency troubles despawning crashed client.
*General answers
- client used:
1.152
- language/platform, etc.
Java 1.6, uses derby and probably will have apache/tomcat web interface.
- further plans.
unknow, sources & binaries yet to be privated, desicions will be taken when full functional.
- help,suggestions,requests...
general answer is NO, if i need something i will ask.
the only way a suggestion may be consider is if you can provide it with couple packet logs or algorithms (pseudo-code) that support ur suggestion to add.
Source(s):
The download links in the quote do not work, here are updated ones:
The Emu's aren't the same, but I included them together anyways. They are both individual emu's!
Have fun!