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[TOOL] Agdev Script Creator ~ by AgDev Team
This is a discussion on [TOOL] Agdev Script Creator ~ by AgDev Team within the SRO Exploits/Hacks/Bots/Guides forum part of the Silkroad Online category; !!! Note: Im sure this program won't work anymore like it should be but i think you will still get ...
06-27-2008, 11:18
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#1
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~ brb ~
Join Date: Apr 2008
Posts: 1,410
Received Thanks: 1,334
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[TOOL] Agdev Script Creator ~ by AgDev Team
!!! Note: Im sure this program won't work anymore like it should be but i think you will still get some things from it
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~ About This Thread ~
This thread is kinda unusual. Its divided into two posts, Post #1 & Post #2. Thats because its mainly worked out by me, Hussert, and _KillaH_.
You are now viewing Post #1
Here is the two posts contents to make your life easier :
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- Change Log >> Last AgDev Versions with the changes made.
- AgDev >> A Snapshot for the current AgDev version.
- Links >> Thats where you Download it. ^^
- About AgDev? >> What AgDev is all about.
- How to use AgDev? >> A detailed guide to show the full potentional of AgDev.
- Extras >> Optional stuffin AgDev
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- F.A.Q [English] >> Most asked Question about agbot loop answered by tommeke.
- F.A.Q [German] >> Same one as above but translated into German by John dread.
- How to setup Agbot? >> A Detailed Guide writen by tommeke to show how agbot is working with him fine.
- How to report a bug to us? >> Read it before you report a bug to give us the required information we need.
- Confirmed Scripts >> A list of perfect made scripts in AgDev.
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Change Log
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v2.0
New Features:
- Added a new save function
- Fixed some things
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v1.5
New Features:
- Deleted Agdev 4.2
[b]- Changed Agdev Script Creator for New agdev
- bug fixed: Saving the Script
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[/quote]
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Guide
Making New Scirpt:
In the Script Name box:
1- Choose "Town/City" The map (in Agdev) will automatically change to show the chosen town
2- Choose "Gate" again, the map (in Agdev) will automatically change but this time to the chosen gate
3- Choose "Monster Name" targeted.Don't miss with the top box, choose from the list below
Notice that the above box will will take the name form the below list automatically and ersae any spaces as well (Agbot script names must not contains any Spaces!)
At the same time, the level will be autmatically filled once you once you choose the monster (level is in 3 digits as which is vital to agbot)
4- Choose "Attributes"Again don't miss with top boxes, choose from the 4 lists below (the list are overlapped, I know. Just move your mouse around there and they will show up)
the top boxes will only take the first letter from the below list (vital to agbot)
the description of each letter is there in list for you know what it is.
5- Write "YourName"This is will be showen in the script name.
You can write anything here (even a brief description I think)
I'm not sure if you can leave spaces here
Note, this box will automatically be saved in agdev for saving time writing it again 
6- Write "Version" (default: 1) Just the version of your script
If it's the 1st one you make for that monster, then 1 is the choice here.
7- Point out your way on the mapAfter fininshing filling the info the top box, "Script Name", you're now ready to start scripting your way
Agdev does help you and show you the point of the choosen gate, but remember that it's not 100% accurate!
Just start your 1st point after agdev startiong pointing away by a decent distance (like 5 or 10 pixels)
8- Save After you have finished and reached to the last point, you're good to press "Save" now
Press it and you will be asked to specify the radius value
It will first automatically saved in agdev collection files, and then to another location by your choices ( like your agbot directory)
Editing Previously-Made Scripts:
It's not that hard figuring it out by yourself 
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About AgDev Script Creator?
An AutoIt v3 tool scripted by me, hussert, and Killah. AgDev is just like an archive that contains agbot scripts. The difference is that you can change the script as you want it to be. Mostly the town part where different people buy different things.
The interesting thing about AgDev is that it covers the walk scripts to the hunting area of the mobs as well. Those walk scripts were mostly coded by me and Killah using either iBotForFun Generator or agbot itself (both were used at some cases to confirm the right values). Some were just taken from epvp and agbot wiki.
So AgDev should be like a collection of many hard works from different places. The Scripting period took us a whole week to just finish v1.0. We can use as much help as we can get. We ask users to use it normally and report back to us here once they find any problem caused by AgDev. That way, we can complete it faster and make it ready to be used.
We also hope that the agbot guys gonna fix their own bugs with the bot itself soon. 
Special thanks to : iBotForFun
For his great generator that helped us script some walk scripts to some far away hunting areas. 
AgDev Team :
Special thanks to : All who have used [Beta] AgDev and reported back. ^^
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>> Useful guides for getting Agbot or/and AgDev working perfectly :
I recommend spending some time on reading them.... They worth it!! 
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Originally Posted by Hussert
For now, here is a quick guide for the new script creator: (I will rewrite it in a much detailed and neater way later  )
1- keep in mind that the scripting here start from the horse stable (in any town) to the last point of moving. No need to add the hunting area because the main agdev will take care of it as well as the buying items part.
2- Another important thing is to add this comment, "OutOfTown", inside your walk script. This can only be recognized by agdev ( not agbot). This should be added after you leave the town walls. It's the same point where a horse/buffs will be used if choosen in agdev. Then you can resume adding the coordinates till the hunting area.
3- Finally, save your script (the path is already set  ) and then choose your script from the "User Script" box in the main agdev. Set your choices, items, ...etc. Thats it!!
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AgBot's New Script System
Alright, I've made this little guide since a lot of people are wondering about the new agbot script system. Questions like "Where is the old agdev?" "How can we buy potions now?" appeared recently. Well, here is a detailed answer for you now:

From the pic above:
(1): This is the old script system. Using this, you have to make the town-side and the walk-side* parts and save them in as "default.lst" in the your config directory and then load it from the button "script" (3) in agbot. (THE OLD SCRIPT SYSTEM)
(2): This is the new script system. Using this, you have to only make the walk-side (or use the already made ones included with agbot). For the town-side, moving inside is built-in agbot by choosing this system. Buying potions and other stuffs can be set up in "Purchase" Button (4). (THE NEW SCRIPT SYSTEM)
*walk-side: (the part where you leave town gates and go to the hunting area)
You see, the new system is much better. No more "Why my bot stops at store NPC?", "Whats the correct code for buying abc from NPC xyz??", etc...
[/code]
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Thanx for reading and using AgDev.
Regards,
AgDev Team
Last edited by _KillaH_; 10-24-2009 at 19:24.
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06-27-2008, 11:18
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#2
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ılıllılı.li.ılıllı.ıl .ııl
Join Date: Apr 2008
Posts: 1,058
Received Thanks: 819
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Don't forget to give me a thx . I worked on it to !
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F.A.Q. [English]
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[Q1] Why my bot sometimes stuck at a wall (in town) ? Thats because the agBot loop thing is still buggy !
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[Q2] When i put the script-file into my agBot/config/config1/script directory and the run agBot and click on Start Walkscript i get this message: Please set up your Walkscript. What am I doing wrong? U have to name your scriptfile default.lst. Otherwise the bot wont accept it.
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[Q3] Mine doesn't work at all, it won't move. Thats just a bug in version 2.2.0.17 but its gona be fixed in a newer version OR did You highlighted the Start Walkscript in AgBot? And you gotta mark Loop after Teleport too
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[Q4] i have problem with the storage :x he dont put item/tablet in the storage:x u have to click on item select and put the tablets into the very right column
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[Q5] my bot doesn't loop. if its out of potions it teleports then go to town and just standing there you must click on Loop after Teleport in the bot settings.
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[Q6] The bot never put my items in the storage : the storage thing is working but after agbot setted the items on the storage the icons in youre inventory stays. Its just a bug .( you can see in the bot tab that hes putting items in the storage)
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[Q7] When i download the AgDev it says that i need to choose a program from a list to open the file Are you trying to download or open the file before its downloaded
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[Q8] When i go to my Agbot folder and go to config and click config1(Trouble53093) and then click script there is nothing there Thats got nothing to do with running the program.
Just Download the Package, UnZip it using a Win.Rar, Double click on AgDev & then Have fun!!
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[quote] F.A.Q [German]
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[F1] Warum steckt mein bot immer wieder fest? (in der Stadt)
Weil die Loopfunktion beim agBot immer noch viele Bugs hat
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[F2] Wenn ich die scriptfile in den Ordner agBot/config/config1/script einfügr, den Bot starte und dann auf Start Walkscript klicke bekomme ich die Meldung: Please set up your Walkscript. Was mache ich falsch?
Du musst dein scriptfile default.lst nennen sonst akzeptiert der Bot sie nicht.
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[F3] Das Script klappt nicht. Der Bot bewegt sich kein Stück.
Das ist ein Bug von Version 2.2.0.17 der bald in einer neuen Version behoben wird. ODER hast du den Start Walkscript-Button beim agBot hervorgehoben? Außerdem musst du auf Loop after teleport klicken.
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[F4] Ich habe ein Problem mit dem Storage. Er lagert die Items/Tablets nicht ein.
Du musst beim Bot auf Item Select klicken und die Items/Tablets in die ganz rechte Spalte ziehen.
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[F5] Mein Bot macht keinen Loop. Nachdem er sich zur Stadt teleportiert hat macht er nichts mehr.
Du musst in den Bot Settings bei Config auf Loop after Teleport klicken.
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[F6] Mein Bot lagert niemals die Items im Storage. Warum?
Das ist bloß ein Bug des Bots. Er lagert die Items allerdings kannst du die Item-Icons trotzdem sehen aber sie sind eigentlich nicht da.(Schau im Bot-Tab nach dort steht dass er es macht.)
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[F7] Wenn ich AgDev runterlade kommt die Meldung, dass ich ein Programm aus der Liste auswählen soll, das es öffnen soll.
Lädst du die Datei herunter oder versuchst du sie schon davor zu öffnen?
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[F8] [F8] Wenn ich in meinen AgBot Ordner gehe und dort auf config/config1/script, dann ist dort nichts. Wieso?
Das hat nichts mit dem Programm zu tun. Lade einfach das Paket runter, entpacke es mit WinRar und benutze es.
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[quote] Credits to John dread for the Deutsch F.A.Q
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Last edited by _KillaH_; 02-18-2009 at 20:50.
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06-27-2008, 11:46
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#3
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Member
Join Date: Dec 2007
Posts: 49
Received Thanks: 5
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Nice, awesome job guys! This is much easier for me now, ty
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06-27-2008, 11:49
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#4
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Sayton
Join Date: Jun 2008
Posts: 100
Received Thanks: 77
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Its working Fine here Thanks alot Both of You and It Doesnt have any error. and am Waiting for this from long time for the Horse. Thank You Very Much.
But are the Hunting Maps working? because i didnt see them in the scripter and cant press The Hunting Maps. or you going bring them out in the following update.
Last edited by KingTom; 06-27-2008 at 11:57.
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06-27-2008, 11:49
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#5
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~ brb ~
Join Date: Apr 2008
Posts: 1,410
Received Thanks: 1,334
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Quote:
Originally Posted by lalsrolal
Nice, awesome job guys! This is much easier for me now, ty
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You're welcome. ^^
We will make sure that its up-to-date always.
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Originally Posted by KingTom
Its working Fine here Thanks alot Both of You and It Doesnt have any error. and am Waiting for this from long time for the Horse. Thank You Very Much.
But are the Hunting Maps working? because i didnt see them in the scripter and cant press The Hunting Maps. or you going bring them out in the following update.
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Sure, no problem.
about the Hunting Map, coming with next updates. You can still see them either here, in thread, or the hunting maps folder in the package.
Last edited by Hussert; 06-27-2008 at 12:07.
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06-27-2008, 11:53
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#6
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teh shit ^^
Join Date: Oct 2007
Posts: 382
Received Thanks: 63
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thx but Mediafire link is dead
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06-27-2008, 11:55
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#7
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ılıllılı.li.ılıllı.ıl .ııl
Join Date: Apr 2008
Posts: 1,058
Received Thanks: 819
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Quote:
Originally Posted by victorinoloyola
thx but Mediafire link is dead
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Links are updated now xD
Last edited by _KillaH_; 06-27-2008 at 11:57.
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06-27-2008, 11:59
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#8
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teh shit ^^
Join Date: Oct 2007
Posts: 382
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wow thx bro so fast ^_^
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06-27-2008, 13:15
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#9
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!!!ATTENTION!!
Join Date: Jan 2008
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Thx Hussert u RULE!!
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06-27-2008, 13:30
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#10
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~ brb ~
Join Date: Apr 2008
Posts: 1,410
Received Thanks: 1,334
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Quote:
Originally Posted by ak48
Thx Hussert u RULE!! 
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No problem, anytime. ^^
Just to say this. We, me & tommeke227, both worked hard on it equally.
It's just decided that I would be the one to write the thread and he will be taking care of the F.A.Q. section.
I can't take credits for this to me only. We've put all of our differences back to make this. ^^
You're good, ak48. No need to reply on this part.
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