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[Guide]Eigene Core+DB erstellen Mangos 3.3.5a

Discussion on [Guide]Eigene Core+DB erstellen Mangos 3.3.5a within the WoW Private Server forum part of the World of Warcraft category.

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Old 10/20/2010, 19:14   #46
 
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hat keiner n problem? oder fragen? oder kritik?
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Old 10/20/2010, 20:38   #47
 
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immer noch vote for sticky.... So eine Anleitung wird benötig...
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Old 10/21/2010, 02:37   #48
 
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Ich hab den Server endlich in in x64 hinbekommen, lag wohl daran, das in meiner Source was gefehlt hat...

Datenbanken laufen auch, die realmd.exe und mangosd.exe starten auch ohne fehler, aber ich kann mich nicht einloggen...

Wenn ich bei WoW meine Accountdaten eingebe, zeigt er mir 20 Sek. lang "Erfolg!", danach die Realmlist mit dem einen Realm, Auslastung "Niedrig", aber wenn ich diesen auswähle, passiert rein garnichts, also 20 Sek. lang "In Realm einloggen..." und danach wieder die Realmlist.

Hier mal der realmd.log:
Code:
2010-10-21 02:27:12 MaNGOS/0.17.0-DEV (* * Revision 10633 - *) for Win64 (little-endian) [realm-daemon]
2010-10-21 02:27:12 <Ctrl-C> to stop.

2010-10-21 02:27:12 Using configuration file realmd.conf.
2010-10-21 02:27:12 OpenSSL 1.0.0 29 Mar 2010 (Library: OpenSSL 1.0.0 29 Mar 2010)
2010-10-21 02:27:12 Using ACE: 5.6.6
2010-10-21 02:27:12 Max allowed open files is 4096
2010-10-21 02:27:12 Database: 127.0.0.1;3306;root;XXXXXXX;realmd
2010-10-21 02:27:12 Connected to MySQL database at 127.0.0.1
2010-10-21 02:27:12 MySQL client library: 5.1.49
2010-10-21 02:27:12 MySQL server ver: 5.1.41 
2010-10-21 02:27:12 AUTOCOMMIT SUCCESSFULLY SET TO 1
2010-10-21 02:27:12 [0 ms] SQL: SELECT required_10008_01_realmd_realmd_db_version FROM realmd_db_version LIMIT 1
2010-10-21 02:27:12 Updating Realm List...
2010-10-21 02:27:12 [0 ms] SQL: SELECT id, name, address, port, icon, realmflags, timezone, allowedSecurityLevel, population, realmbuilds FROM realmlist WHERE (realmflags & 1) = 0 ORDER BY name
2010-10-21 02:27:12 Added realm "Mein WoW Realm"
2010-10-21 02:27:12 Using processors (bitmask, hex): 2
2010-10-21 02:27:12 
2010-10-21 02:27:12 realmd process priority class set to HIGH
2010-10-21 02:27:12 [15 ms] SQL: SET NAMES `utf8`
2010-10-21 02:27:12 
2010-10-21 02:27:12 [0 ms] SQL: SET CHARACTER SET `utf8`
2010-10-21 02:27:12 [0 ms] SQL: UPDATE account_banned SET active = 0 WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate
2010-10-21 02:27:12 [0 ms] SQL: DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate
2010-10-21 02:27:54 Accepting connection from '178.5.68.177'
2010-10-21 02:27:55 [Auth] got data for cmd 0 recv length 38
2010-10-21 02:27:55 Entering _HandleLogonChallenge
2010-10-21 02:27:55 [AuthChallenge] got header, body is 0x22 bytes
2010-10-21 02:27:55 [AuthChallenge] got full packet, 0x22 bytes
2010-10-21 02:27:55 [AuthChallenge] name(4): 'USER'
2010-10-21 02:27:55 [47 ms] SQL: SELECT unbandate FROM ip_banned WHERE (unbandate = bandate OR unbandate > UNIX_TIMESTAMP()) AND ip = '178.5.68.177'
2010-10-21 02:27:55 [0 ms] SQL: SELECT sha_pass_hash,id,locked,last_ip,gmlevel,v,s FROM account WHERE username = 'USER'
2010-10-21 02:27:55 [AuthChallenge] Account 'USER' is not locked to ip
2010-10-21 02:27:55 [0 ms] SQL: SELECT bandate,unbandate FROM account_banned WHERE id = 8 AND active = 1 AND (unbandate > UNIX_TIMESTAMP() OR unbandate = bandate)
2010-10-21 02:27:55 database authentication values: v='1FE5975F193BA05EE54FC0340651AD1079221A7A18AA5DDF82BE4924DD13282C' s='A884055130DA1B3F3092EEE7E01F06A3F180ADBBD5F442E21108915608E68BBD'
2010-10-21 02:27:55 [AuthChallenge] account USER is using 'deDE' locale (3)
2010-10-21 02:27:55 [Auth] got data for cmd 1 recv length 75
2010-10-21 02:27:55 Entering _HandleLogonProof
2010-10-21 02:27:55 User 'USER' successfully authenticated
2010-10-21 02:27:55 [15 ms] SQL: UPDATE account SET sessionkey = 'D707A09DE04BA1712B641150724B753DDAD5CB251CE890E9EB375737C922089844DA1E51AD66182D', last_ip = '178.5.68.177', last_login = NOW(), locale = '3', failed_logins = 0 WHERE username = 'USER'
2010-10-21 02:27:55 [Auth] got data for cmd 16 recv length 5
2010-10-21 02:27:55 Entering _HandleRealmList
2010-10-21 02:27:55 [0 ms] SQL: SELECT id,sha_pass_hash FROM account WHERE username = 'USER'
2010-10-21 02:27:55 Updating Realm List...
2010-10-21 02:27:55 [0 ms] SQL: SELECT id, name, address, port, icon, realmflags, timezone, allowedSecurityLevel, population, realmbuilds FROM realmlist WHERE (realmflags & 1) = 0 ORDER BY name
2010-10-21 02:27:55 [0 ms] SQL: SELECT numchars FROM realmcharacters WHERE realmid = '1' AND acctid='8'
2010-10-21 02:28:19 [Auth] got data for cmd 16 recv length 5
2010-10-21 02:28:19 Entering _HandleRealmList
2010-10-21 02:28:19 [0 ms] SQL: SELECT id,sha_pass_hash FROM account WHERE username = 'USER'
2010-10-21 02:28:19 Updating Realm List...
2010-10-21 02:28:19 [0 ms] SQL: SELECT id, name, address, port, icon, realmflags, timezone, allowedSecurityLevel, population, realmbuilds FROM realmlist WHERE (realmflags & 1) = 0 ORDER BY name
2010-10-21 02:28:19 [0 ms] SQL: SELECT numchars FROM realmcharacters WHERE realmid = '1' AND acctid='8'
Weiß jmd. woran´s liegen könnte?

Edit: Iwie läuft´s jetzt... hab die Mangosd.exe allein laufen lassen, aber den Worldserver von Novos Easy Launcher genommen, so lief es dann. Dann hab ich es wieder auf die realmd.exe zurückgestellt, mit der es dann auch ging.
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Old 10/23/2010, 15:04   #49
 
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Hab auchn kleines Problem..


Schon vorhandene genommen und neu extrahiert beides klappte nicht


C:\Users\Admin\Desktop\Core\Core\maps

dort hab ich sie derzeit gespeichert
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Old 10/23/2010, 16:21   #50
 
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Welche WoW Version hast du denn? (WoW starten, unten links steht die Version)

startest du WoW über die Launcher.exe?

Die Maps funktionieren nur, wenn WoW bei 3.3.5a (12340) ist.
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Old 10/23/2010, 16:53   #51
 
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danke für die schnelle antwort. aber natürlich starte ich über die WoW.exe
3.3.5a (12340) (Realease) Jun 24 2010
keine Ahnung worans liegen kann...
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Old 10/23/2010, 19:55   #52
 
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kannst du mal deine Mangosd.conf hier posten? der scheint ja garkeine Maps laden zu wollen / können ...

Realmd.exeund Mangosd.exe sind in dem Ordner: C:\Users\Admin\Desktop\Core\Core ?


wenn du in der mangosd.conf bei DataDir einen Odner angeben hast, muss der Map Ordner in diesen Ordner

z.B. DataDir = "data"

==> Maps müssen in den Ordner data/maps/
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Old 10/23/2010, 20:25   #53
 
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Mangosd.exe und Realmd.exe sind beide in dem von dir angegeben Pfad
Quote:
#####################################
# MaNGOS Configuration file #
#####################################

[MangosdConf]
ConfVersion=2010100901

################################################## ################################################## ###############
# CONNECTIONS AND DIRECTORIES
#
# RealmID
# RealmID must match the realmlist inside the realmd database
#
# DataDir
# Data directory setting.
# Important: DataDir needs to be quoted, as it is a string which may contain space characters.
# Example: "@prefix@/share/mangos"
#
# LogsDir
# Logs directory setting.
# Important: Logs dir must exists, or all logs need to be disabled
# Default: "" - no log directory prefix, if used log names isn't absolute path
# then logs will be stored in current directory for run program.
#
#
# LoginDatabaseInfo
# WorldDatabaseInfo
# CharacterDatabaseInfo
# Database connection settings for the world server.
# Default:
# ---MYSQL---
# hostname;port;username;password;database
# .;somenumber;username;password;database - use named pipes at Windows
# Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
# .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
# ---PGSQL---
# hostname;port;username;password;database
# .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux
#
# MaxPingTime
# Settings for maximum database-ping interval (minutes between pings)
#
# WorldServerPort
# Default WorldServerPort
#
# BindIP
# Bind World Server to IP/hostname
# This option is useful for running multiple worldd/realmd instances
# on different IP addresses using default ports.
# DO NOT CHANGE THIS UNLESS YOU _REALLY_ KNOW WHAT YOU'RE DOING
#
################################################## ################################################## ###############

RealmID = 1
DataDir = "."
LogsDir = ""
LoginDatabaseInfo = "127.0.0.1;3306;mangos;mangos;realmd"
WorldDatabaseInfo = "127.0.0.1;3306;mangos;mangos;mangos"
CharacterDatabaseInfo = "127.0.0.1;3306;mangos;mangos;characters"
MaxPingTime = 30
WorldServerPort = 8085
BindIP = "0.0.0.0"

################################################## ################################################## ###############
# PERFORMANCE SETINGS
#
# UseProcessors
# Used processors mask for multi-processors system (Used only at Windows)
# Default: 0 (selected by OS)
# number (bitmask value of selected processors)
#
# ProcessPriority
# Process priority setting (Used only at Windows)
# Default: 1 (HIGH)
# 0 (Normal)
#
# Compression
# Compression level for update packages sent to client (1..9)
# Default: 1 (speed)
# 9 (best compression)
#
# PlayerLimit
# Maximum number of players in the world. Excluding Mods, GM's and Admins
# Default: 100
# 0 (for infinite players)
# -1 (for Mods, GM's and Admins only)
# -2 (for GM's and Admins only)
# -3 (for Admins only)
#
# SaveRespawnTimeImmediately
# Save respawn time for creatures at death and for gameobjects at use/open
# Default: 1 (save creature/gameobject respawn time without waiting grid unload)
# 0 (save creature/gameobject respawn time at grid unload)
#
# MaxOverspeedPings
# Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
# Default: 2
#
# GridUnload
# Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
# Default: 1 (unload grids)
# 0 (do not unload grids)
#
# SocketSelectTime
# Socket select time (in milliseconds)
# Default: 10000 (10 secs)
#
# GridCleanUpDelay
# Grid clean up delay (in milliseconds)
# Default: 300000 (5 min)
#
# MapUpdateInterval
# Map update interval (in milliseconds)
# Default: 100
#
# ChangeWeatherInterval
# Weather update interval (in milliseconds)
# Default: 600000 (10 min)
#
# PlayerSave.Interval
# Player save interval (in milliseconds)
# Default: 900000 (15 min)
#
# PlayerSave.Stats.MinLevel
# Minimum level for saving character stats for external usage in database
# Default: 0 (do not save character stats)
# 1+ (save stats for characters with level 1+)
#
# PlayerSave.Stats.SaveOnlyOnLogout
# Enable/Disable saving of character stats only on logout
# Default: 1 (only save on logout)
# 0 (save on every player save)
#
# vmap.enableLOS
# vmap.enableHeight
# Enable/Disable VMmap support for line of sight and height calculation
# Default: 0 (disable)
# 1 (enable)
#
# vmap.ignoreSpellIds
# These spells are ignored for LoS calculation
# List of ids with delimiter ','
#
# vmap.enableIndoorCheck
# Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.).
# Requires VMaps enabled to work.
# Default: 1 (Enabled)
# 0 (Disabled)
#
#
# DetectPosCollision
# Check final move position, summon position, etc for visible collision with other objects or
# wall (wall only if vmaps are enabled)
# Default: 1 (enable, required more CPU power usage)
# 0 (disable, less nice position selection but will less CPU power usage)
#
# TargetPosRecalculateRange
# Max distance from movement target point (+moving unit size) and targeted object (+size)
# after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5)
# More distance let have better performence, less distance let have more sensitive reaction at target move.
# Default: 1.5
#
# UpdateUptimeInterval
# Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
# Default: 10 (minutes)
#
# MaxCoreStuckTime
# Periodically check if the process got freezed, if this is the case force crash after the specified
# amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
# Default: 0 (Disabled)
#
# AddonChannel
# Permit/disable the use of the addon channel through the server
# (some client side addons can stop work correctly with disabled addon channel)
# Default: 1 (permit addon channel)
# 0 (do not permit addon channel)
#
# CleanCharacterDB
# Perform character db clean ups on start up
# Default: 1 (Enable)
# 0 (Disabled)
#
################################################## ################################################## ###############

UseProcessors = 0
ProcessPriority = 1
Compression = 1
PlayerLimit = 100
SaveRespawnTimeImmediately = 1
MaxOverspeedPings = 2
GridUnload = 1
SocketSelectTime = 10000
GridCleanUpDelay = 300000
MapUpdateInterval = 100
ChangeWeatherInterval = 600000
PlayerSave.Interval = 900000
PlayerSave.Stats.MinLevel = 0
PlayerSave.Stats.SaveOnlyOnLogout = 1
vmap.enableLOS = 1
vmap.enableHeight = 1
vmap.ignoreSpellIds = "7720"
vmap.enableIndoorCheck = 1
DetectPosCollision = 1
TargetPosRecalculateRange = 1.5
UpdateUptimeInterval = 10
MaxCoreStuckTime = 0
AddonChannel = 1
CleanCharacterDB = 1

################################################## ################################################## ###############
# SERVER LOGGING
#
# LogSQL
# Enable logging of GM commands - all SQL code will be written to a log file
# All commands are written to a file: YYYY-MM-DD_logSQL.sql
# If a new day starts (00:00:00) then a new file is created - the old file will not be deleted.
# Default: 1 - Write SQL code to logfile
# 0 - Do not log
#
# PidFile
# World daemon PID file
# Default: "" - do not create PID file
# "./worldd.pid" - create PID file (recommended name)
#
# LogLevel
# Server console level of logging
# 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#
# LogTime
# Include time in server console output [hh:mm:ss]
# Default: 0 (no time)
# 1 (print time)
#
# LogFile
# Logfile name
# Default: "Server.log"
# "" - Empty name disable creating log file
#
# LogTimestamp
# Logfile with timestamp of server start in name
# Default: 0 - no timestamp in name
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
# LogFileLevel
# Server file level of logging
# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 0
#
# LogFilter_AchievementUpdates
# LogFilter_CreatureMoves
# LogFilter_TransportMoves
# LogFilter_VisibilityChanges
# LogFilter_Weather
# LogFilter_DbStrictedCheck
# Log filters (active by default)
# Default: 1 - not include with any log level
# 0 - include in log if log level permit
#
# LogFilter_PeriodicAffects
# LogFilter_PlayerMoves
# LogFilter_SQLText
# LogFilter_AIAndMovegens
# LogFilter_PlayerStats
# LogFilter_Damage
# LogFilter_Combat
# LogFilter_SpellCast
# Log filters (disabled by default, mostly debug only output affected cases)
# Default: 0 - include in log if log level permit
# 1 - not include with any log level
#
# WorldLogFile
# Packet logging file for the worldserver
# Default: "world.log"
#
# WorldLogTimestamp
# Logfile with timestamp of server start in name
# Default: 0 - no timestamp in name
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
# DBErrorLogFile
# Log file of DB errors detected at server run
# Default: "DBErrors.log"
#
# CharLogFile
# Character operations logfile name
# Default: "Char.log"
# "" - Empty name disable creating log file
#
# CharLogTimestamp
# Logfile with timestamp of server start in name
# Default: 0 - no timestamp in name
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
# CharLogDump
# Write character dump before deleting in Char.log
# For restoration, cut character data from log starting from
# line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
# Default: 0 - don't include dumping chars to log
# 1 - include dumping chars to log
#
# GmLogFile
# GM Log file of gm commands
# Default: "" (Disable)
#
# GmLogTimestamp
# GM Logfile with timestamp of server start in name
# Default: 0 - no timestamp in name
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
# GmLogPerAccount
# GM Logfiles with GM account id (Note: logs not created if GmLogFile not set)
# Default: 0 - add gm log data to single log file
# 1 - add gm log data to account specific log files with name
# in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
# or form Logname_#ID.Ext
#
# RaLogFile
# Log file of RA commands
# Default: "Ra.log"
# "" - Empty name for disable
#
# LogColors
# Color for messages (format "normal_color details_color debug_color error_color")
# Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
# 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
# Default: "" - none colors
# Example: "13 7 11 9"
#
################################################## ################################################## ###############

LogSQL = 1
PidFile = ""
LogLevel = 3
LogTime = 0
LogFile = "Server.log"
LogTimestamp = 0
LogFileLevel = 0
LogFilter_AchievementUpdates = 1
LogFilter_CreatureMoves = 1
LogFilter_TransportMoves = 1
LogFilter_VisibilityChanges = 1
LogFilter_Weather = 1
LogFilter_DbStrictedCheck = 1
LogFilter_PeriodicAffects = 0
LogFilter_PlayerMoves = 0
LogFilter_SQLText = 0
LogFilter_AIAndMovegens = 0
LogFilter_PlayerStats = 0
LogFilter_Damage = 0
LogFilter_Combat = 0
LogFilter_SpellCast = 0
WorldLogFile = ""
WorldLogTimestamp = 0
DBErrorLogFile = "DBErrors.log"
CharLogFile = "Char.log"
CharLogTimestamp = 0
CharLogDump = 0
GmLogFile = ""
GmLogTimestamp = 0
GmLogPerAccount = 0
RaLogFile = ""
LogColors = ""

################################################## ################################################## ###############
# SERVER SETTINGS
#
# GameType
# Server realm style
# 0 = NORMAL; 1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
# also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
# activated places and sanctuaries)
#
# RealmZone
# Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options.
#
# 1 Development - any language (Default)
# 2 United States - extended-Latin
# 3 Oceanic - extended-Latin
# 4 Latin America - extended-Latin
# 5 Tournament - basic-Latin at create, any at login
# 6 Korea - East-Asian
# 7 Tournament - basic-Latin at create, any at login
# 8 English - extended-Latin
# 9 German - extended-Latin
# 10 French - extended-Latin
# 11 Spanish - extended-Latin
# 12 Russian - Cyrillic
# 13 Tournament - basic-Latin at create, any at login
# 14 Taiwan - East-Asian
# 15 Tournament - basic-Latin at create, any at login
# 16 China - East-Asian
# 17 CN1 - basic-Latin at create, any at login
# 18 CN2 - basic-Latin at create, any at login
# 19 CN3 - basic-Latin at create, any at login
# 20 CN4 - basic-Latin at create, any at login
# 21 CN5 - basic-Latin at create, any at login
# 22 CN6 - basic-Latin at create, any at login
# 23 CN7 - basic-Latin at create, any at login
# 24 CN8 - basic-Latin at create, any at login
# 25 Tournament - basic-Latin at create, any at login
# 26 Test Server - any language
# 27 Tournament - basic-Latin at create, any at login
# 28 QA Server - any language
# 29 CN9 - basic-Latin at create, any at login
#
# Expansion
# Allow server use content from expansion
# Default: 2 - check expansion 2 maps existence, and if client support expansion 2 and account have
# expansion 2 setting then allow visit expansion 2 maps, allow create new class character)
# 1 - check expansion 1 maps existence, and if client support expansion 1 and account have
# expansion 1 setting then allow visit expansion 1 maps, allow create new races character)
# 0 - not check expansion maps existence, not allow wisit its, not allow create new race or new class
# characters, ignore account expansion setting)
#
# DBC.Locale
# DBC Language Settings
# 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Spanish Mexico
# 8 = Russian; 255 = Auto Detect (Default)
#
# DeclinedNames
# Allow russian clients to set and use declined names
# Default: 0 - do not use declined names, except when the Russian RealmZone is set
# 1 - use declined names
#
# StrictPlayerNames
# Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name
# Default: 0 disable (but limited server timezone dependent client check)
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
# StrictCharterNames
# Limit guild/arena team charter names to language specific symbols set, not allow create charters with allowed symbols in name
# Default: 0 disable
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
# StrictPetNames
# Limit pet names to language specific symbols set
# Default: 0 disable
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
# MinPlayerName
# Minimal name length (1..12)
# Default: 2
#
# MinCharterName
# Minimal name length (1..24)
# Default: 2
#
# MinPetName
# Minimal name length (1..12)
# Default: 2
#
# CharactersCreatingDisabled
# Disable characters creating for specific team or any (non-player accounts not affected)
# Default: 0 - enabled
# 1 - disabled only for Alliance
# 2 - disabled only for Horde
# 3 - disabled for both teams
#
# CharactersPerAccount
# Limit numbers of characters per account (at all realms).
# Note: this setting limit character creating at _current_ realm base at characters amount at all realms
# Default: 50
# The number must be >= CharactersPerRealm
#
# CharactersPerRealm
# Limit numbers of characters for account at realm
# Default: 10 (client limitation)
# The number must be between 1 and 10
#
# HeroicCharactersPerRealm
# Limit numbers of heroic class characters for account at realm
# Default: 1
# The number must be between 0 (not allowed) and 10
#
# MinLevelForHeroicCharacterCreating
# Limit creating heroic characters only for account with another character of specific level (ignored for GM accounts)
# 0 - not require any existed character
# 1 - require at least any character existed
# Default: 55 - default requirement
#
#
# SkipCinematics
# Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
# Default: 0 - show intro for each new characrer
# 1 - show intro only for first character of selected race
# 2 - disable intro show in all cases
#
# MaxPlayerLevel
# Max level that can be reached by player for experience (in range from 1 to 100).
# Change not recommended
# Default: 80
#
# StartPlayerLevel
# Staring level that have character at creating (in range 1 to MaxPlayerLevel)
# Default: 1
#
# StartHeroicPlayerLevel
# Staring level that have character of heroic class at creating (in range 1 to MaxPlayerLevel)
# Default: 55
#
# StartPlayerMoney
# Amount of money that new players will start with.
# If you want to start with silver, use for example 100 (100 copper = 1 silver)
# Default: 0
#
# MaxHonorPoints
# Max honor points that player can have.
# Default: 75000
#
# StartHonorPoints
# Amount of honor that new players will start with
# Default: 0
#
# MaxArenaPoints
# Max arena points that player can have.
# Default: 5000
#
# StartArenaPoints
# Amount of arena points that new players will start with
# Default: 0
#
# InstantLogout
# Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling)
# Default: 1 (Mods/GMs/Admins)
#
# AllFlightPaths
# Players will start with all flight paths (Note: ALL flight paths, not only player's team)
# Default: 0 (false)
# 1 (true)
#
# AlwaysMaxSkillForLevel
# Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc.
# Default: 0 (false)
# 1 (true)
#
# ActivateWeather
# Activate weather system
# Default: 1 (true)
# 0 (false)
#
# CastUnstuck
# Allow cast or not Unstuck spell at .start or client Help option use
# Default: 1 (true)
# 0 (false)
#
# MaxSpellCastsInChain
# Max amount triggered spell casts in chain by one caster, prevent stack overflow crash
# Too Low value will make some correct triggered casts fail
# 0 (no limit)
# Default: 10
#
# Instance.IgnoreLevel
# Ignore level requirement to enter instance
# Default: 0 (false)
# 1 (true)
#
# Instance.IgnoreRaid
# Ignore raid requirement to enter instance
# Default: 0 (false)
# 1 (true)
#
# Instance.ResetTimeHour
# The hour of the day (0-23) when the global instance resets occur.
# Default: 4
#
# Instance.UnloadDelay
# Unload the instance map from memory after some time if no players are inside.
# Default: 1800000 (miliseconds 30 minutes)
# 0 (instance maps are kept in memory until they are reset)
#
# Quests.LowLevelHideDiff
# Quest level difference to hide for player low level quests:
# if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
# Default: 4
# -1 (show all available quests marks)
#
# Quests.HighLevelHideDiff
# Quest level difference to hide for player high level quests:
# if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
# Default: 7
# -1 (show all available quests marks)
#
# Quests.Daily.ResetHour
# Hour when daily quests reset (0..23)
# Default: 6
#
# Quests.Weekly.ResetWeekDay
# Week day when daily quests reset (0..6) 0 == Sunday
# Default: 3
#
# Quests.Weekly.ResetHour
# Hour in one from weekly days when weekly quests reset (0..23)
# Default: 6
#
# Quests.IgnoreRaid
# Non-raid quests allowed in raids
# Default: 0 (not allowed)
# 1 (allowed)
#
# Guild.EventLogRecordsCount
# Count of guild event log records stored in guild_eventlog table
# Increase to store more guild events in table, minimum is 100
# You can set it to very high value to prevent oldest guild events to be rewritten by latest guild events - but it can slow down performance
# Default: 100
#
# Guild.BankEventLogRecordsCount
# Count of guild_bank event log records stored in guild_bank_eventlog table
# Increase to store more guild_bank events in table - minimum is 25 (GUILD_BANK_MAX_LOGS) for each guild_bank tab
# Useful when you don't want old log events to be overwritten by new, but increasing can slow down performance
# Default: 25
#
# TimerBar.Fatigue.GMLevel
# Disable/enable fatigue for security level (0..4) or high
# Default: 4 (None)
#
# TimerBar.Fatigue.Max
# Fatigue max timer value (in secs)
# Default: 60 (1 minute)
# 0 (instant death)
#
# TimerBar.Breath.GMLevel
# Disable/enable waterbreathing for security level (0..4) or high
# Default: 4 (None)
#
# TimerBar.Breath.Max
# Waterbreathing max timer value (in secs)
# Default: 180
# 0 (instant underwater breathing damage start)
#
# TimerBar.Fire.GMLevel
# Disable/enable lava fire damage for security level (0..4) or high
# Default: 4 (None)
#
# TimerBar.Fire.Max
# Lava damage delay max timer value (in secs)
# Default: 1
# 0 (instant in lava damage start)
#
# MaxPrimaryTradeSkill
# Max count that player can learn the primary trade skill.
# Default: 2
# Max : 10
#
# MinPetitionSigns
# Min signatures count to creating guild (0..9).
# Default: 9
#
# MaxGroupXPDistance
# Max distance to creature for group memeber to get XP at creature death.
# Default: 74
#
# MailDeliveryDelay
# Mail delivery delay time for item sending
# Default: 3600 sec (1 hour)
#
# SkillChance.Prospecting
# For prospecting skillup impossible by default, but can be allowed as custom setting
# Default: 0 - no skilups
# 1 - skilups possible
#
# SkillChance.Milling
# For milling skillup impossible by default, but can be allowed as custom setting
# Default: 0 - no skilups
# 1 - skilups possible
#
# OffhandCheckAtTalentsReset
# Talent reset can change offhand weapon restrictions for equip slots.
# Default: 0 - recheck offhand slot weapon only at zone update
# 1 - recheck offhand slot weapon at talent reset also
#
# PetUnsummonAtMount
# Persmanent pet will unsummoned at player mount
# 0 - unsummon only for flying mounts
# Default: 1 - unsummon for any mount
#
# ClientCacheVersion
# Client cache version for client cache data reset. Use any different from DB value and not recently used for triggering reset.
# Default: 0 (use DB value from world DB db_version.cache_id field)
#
# Event.Announce
# Default: 0 (false)
# 1 (true)
#
# BeepAtStart
# Beep at mangosd start finished (mostly work only at Unix/Linux systems)
# Default: 1 (true)
# 0 (false)
#
# WaitAtStartupError
# After startup error report wait <Enter> or some time before continue (and possible close console window)
# -1 (wait until <Enter> press)
# Default: 0 (not wait)
# N (>0, wait N secs)
#
# Motd
# Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
#
################################################## ################################################## ###############

GameType = 1
RealmZone = 1
Expansion = 2
DBC.Locale = 255
DeclinedNames = 0
StrictPlayerNames = 0
StrictCharterNames = 0
StrictPetNames = 0
MinPlayerName = 2
MinCharterName = 2
MinPetName = 2
CharactersCreatingDisabled = 0
CharactersPerAccount = 50
CharactersPerRealm = 10
HeroicCharactersPerRealm = 1
MinLevelForHeroicCharacterCreating = 55
SkipCinematics = 0
MaxPlayerLevel = 80
StartPlayerLevel = 1
StartHeroicPlayerLevel = 55
StartPlayerMoney = 0
MaxHonorPoints = 75000
StartHonorPoints = 0
MaxArenaPoints = 5000
StartArenaPoints = 0
InstantLogout = 1
DisableWaterBreath = 4
AllFlightPaths = 0
AlwaysMaxSkillForLevel = 0
ActivateWeather = 1
CastUnstuck = 1
MaxSpellCastsInChain = 10
Instance.IgnoreLevel = 0
Instance.IgnoreRaid = 0
Instance.ResetTimeHour = 4
Instance.UnloadDelay = 1800000
Quests.LowLevelHideDiff = 4
Quests.HighLevelHideDiff = 7
Quests.Daily.ResetHour = 6
Quests.Weekly.ResetWeekDay = 3
Quests.Weekly.ResetHour = 6
Quests.IgnoreRaid = 0
Guild.EventLogRecordsCount = 100
Guild.BankEventLogRecordsCount = 25
TimerBar.Fatigue.GMLevel = 4
TimerBar.Fatigue.Max = 60
TimerBar.Breath.GMLevel = 4
TimerBar.Breath.Max = 180
TimerBar.Fire.GMLevel = 4
TimerBar.Fire.Max = 1
MaxPrimaryTradeSkill = 2
MinPetitionSigns = 9
MaxGroupXPDistance = 74
MailDeliveryDelay = 3600
SkillChance.Prospecting = 0
SkillChance.Milling = 0
OffhandCheckAtTalentsReset = 0
PetUnsummonAtMount = 1
ClientCacheVersion = 0
Event.Announce = 0
BeepAtStart = 1
WaitAtStartupError = 0
Motd = "Wilkommen auf den Test Server von Zotexx!."

################################################## ################################################## ###############
# PLAYER INTERACTION
#
# AllowTwoSide.Accounts
# Allow or not accounts to create characters in the 2 teams in any game type.
# 0 (Not allowed)
# Default: 1 (Allowed)
#
# AllowTwoSide.Interaction.Chat
# AllowTwoSide.Interaction.Channel
# AllowTwoSide.Interaction.Group
# AllowTwoSide.Interaction.Guild
# AllowTwoSide.Interaction.Auction
# AllowTwoSide.Interaction.Mail
# Allow or not common :chat(say,yell);channel(chat)group(join)guild(join );merge all auction houses for players from
# different teams, send mail to different team.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# AllowTwoSide.WhoList
# Allow or not show player from both team in who list.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# AllowTwoSide.AddFriend
# Allow or not adding friends from other team in friend list.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# TalentsInspecting
# Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
# inspect talents always)
# Default: 1 (allow)
# 0 (not allow)
#
################################################## ################################################## ###############

AllowTwoSide.Accounts = 1
AllowTwoSide.Interaction.Chat = 0
AllowTwoSide.Interaction.Channel = 0
AllowTwoSide.Interaction.Group = 0
AllowTwoSide.Interaction.Guild = 0
AllowTwoSide.Interaction.Auction = 0
AllowTwoSide.Interaction.Mail = 0
AllowTwoSide.WhoList = 0
AllowTwoSide.AddFriend = 0
TalentsInspecting = 1

################################################## ################################################## ###############
# CREATURE SETTINGS
#
# ThreatRadius
# Radius for creature to evade after being pulled away from combat start point
# If ThreatRadius is less than creature aggro radius then aggro radius will be used
# Default: 100 yards
#
# Rate.Creature.Aggro
# Aggro radius percent or off.
# Default: 1 - 100%
# 1.5 - 150%
# 0 - off (0%)
#
# CreatureFamilyFleeAssistanceRadius
# Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature.
# Default: 30
# 0 - off
#
# CreatureFamilyAssistanceRadius
# Radius which creature will use to call assistance without moving
# Default: 10
# 0 - off
#
# CreatureFamilyAssistanceDelay
# Reaction time for creature assistance call
# Default: 1500 (1.5s)
#
# CreatureFamilyFleeDelay
# Time during which creature can flee when no assistant found
# Default: 7000 (7s)
#
# WorldBossLevelDiff
# Difference for boss dynamic level with target
# Default: 3
#
# Corpse.EmptyLootShow
# If target can have loot (or can be skining after loot) but no loot generated still show loot window
# Default: 1 (show)
# 0 (not show)
#
# Corpse.Decay.NORMAL
# Corpse.Decay.RARE
# Corpse.Decay.ELITE
# Corpse.Decay.RAREELITE
# Corpse.Decay.WORLDBOSS
# Seconds until creature corpse will decay without being looted or skinned (not used when creature does not have loot initially)
# Default: 300, 900, 600, 1200, 3600
#
# Rate.Corpse.Decay.Looted
# Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
# Default: 0.0 (will use modifier /3 of the creatures spawntimesecs when 0.0)
#
# Rate.Creature.Normal.Damage
# Rate.Creature.Elite.Elite.Damage
# Rate.Creature.Elite.RAREELITE.Damage
# Rate.Creature.Elite.WORLDBOSS.Damage
# Rate.Creature.Elite.RARE.Damage
# Creature Damage Rates.
# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
#
# Rate.Creature.Normal.SpellDamage
# Rate.Creature.Elite.Elite.SpellDamage
# Rate.Creature.Elite.RAREELITE.SpellDamage
# Rate.Creature.Elite.WORLDBOSS.SpellDamag
# Rate.Creature.Elite.RARE.SpellDamage
# Creature Spell Damage Rates.
# Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
#
# Rate.Creature.Normal.HP
# Rate.Creature.Elite.Elite.HP
# Rate.Creature.Elite.RAREELITE.HP
# Rate.Creature.Elite.WORLDBOSS.HP
# Rate.Creature.Elite.RARE.HP
# Creature Health Ammount Modifier.
# Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
#
# ListenRange.Say
# Distance from player to listen text that creature (or other world object) say
# Default: 25
#
# ListenRange.TextEmote
# Distance from player to listen textemote that creature (or other world object) say
# Default: 25
#
# ListenRange.Yell
# Distance from player to listen text that creature (or other world object) yell
# Default: 300
#
################################################## ################################################## ###############

ThreatRadius = 100
Rate.Creature.Aggro = 1
CreatureFamilyFleeAssistanceRadius = 30
CreatureFamilyAssistanceRadius = 10
CreatureFamilyAssistanceDelay = 1500
CreatureFamilyFleeDelay = 7000
WorldBossLevelDiff = 3
Corpse.EmptyLootShow = 1
Corpse.Decay.NORMAL = 300
Corpse.Decay.RARE = 900
Corpse.Decay.ELITE = 600
Corpse.Decay.RAREELITE = 1200
Corpse.Decay.WORLDBOSS = 3600
Rate.Corpse.Decay.Looted = 0.0
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1
Rate.Creature.Elite.RARE.Damage = 1
Rate.Creature.Normal.SpellDamage = 1
Rate.Creature.Elite.Elite.SpellDamage = 1
Rate.Creature.Elite.RAREELITE.SpellDamage = 1
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
Rate.Creature.Elite.RARE.SpellDamage = 1
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
Rate.Creature.Elite.RARE.HP = 1
ListenRange.Say = 40
ListenRange.TextEmote = 40
ListenRange.Yell = 300

################################################## ################################################## ###############
# CHAT SETTINGS
#
# ChatFakeMessagePreventing
# Chat protection from creating fake messages using a lot spaces (other invisible symbols),
# not applied to addon language messages, but can prevent working old addons
# that use normal languages for sending data to another clients.
# Default: 0 (disible fake messages preventing)
# 1 (enabled fake messages preventing)
#
# ChatStrictLinkChecking.Severity
# Check chat messages for ingame links to spells, items, quests, achievements etc.
# Default: 0 (disable link checking)
# 1 (check if only valid pipe commands are used. This prevents posting pictures for example)
# 2 (verifiy that pipe commands are used in a correct order)
# 3 (check if color, entry and name don't contradict each other. For correct work, please assure
# that you have extracted locale DBCs of every language specific client playing on this server.)
#
# ChatStrictLinkChecking.Kick
# Defines, what should be done if a message is considered to contain invalid pipe commands.
# Default: 0 (silently ignore message)
# 1 (kick players who sent invalid formed messages)
#
# ChatFlood.MessageCount
# Chat anti-flood protection, haste message count to activate protection
# Default: 10
# 0 (disible anti-flood protection)
#
# ChatFlood.MessageDelay
# Chat anti-flood protection, minimum message delay to count message
# Default: 1 (in secs)
#
# ChatFlood.MuteTime
# Chat anti-flood protection, mute time at activation flood protection (not saved)
# Default: 10 (in secs)
#
# Channel.RestrictedLfg
# Restrict use LookupForGroup channel only registered in LFG tool players
# Default: 1 (allow join to channel only if active in LFG)
# 0 (allow join to channel in any time)
#
# Channel.SilentlyGMJoin
# Silently join GM characters (security level > 1) to channels
# Default: 0 (join announcement in normal way)
# 1 (GM join without announcement)
#
################################################## ################################################## ###############

ChatFakeMessagePreventing = 0
ChatStrictLinkChecking.Severity = 0
ChatStrictLinkChecking.Kick = 0
ChatFlood.MessageCount = 10
ChatFlood.MessageDelay = 1
ChatFlood.MuteTime = 10
Channel.RestrictedLfg = 1
Channel.SilentlyGMJoin = 0

################################################## ################################################## ###############
# GAME MASTER SETTINGS
#
# GM.LoginState
# GM mode at login
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.Visible
# GM visibility at login
# Default: 2 (last save state)
# 0 (invisible)
# 1 (visible)
#
# GM.AcceptTickets
# Is GM accepting tickets from player by default or not.
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.Chat
# GM chat mode at login
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.WhisperingTo
# Is GM accepting whispers from player by default or not.
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.InGMList.Level
# Max GM level showed in GM list (if visible) in non-GM state (.gm off)
# 0 (none)
# 1 (only moderators)
# 2 (only gamemasters)
# Default: 3 (anyone)
#
# GM.InWhoList.Level
# Max GM level showed in who list (if visible).
# 0 (only players)
# 1 (only moderators)
# 2 (only gamemasters)
# Default: 3 (anyone)
#
# GM.LogTrade
# Include GM trade and trade slot enchanting operations in GM log if it enable
# Default: 1 (include)
# 0 (not include)
#
# GM.StartLevel
# GM starting level (1-100)
# Default: 1
#
# GM.LowerSecurity
# Disallow a lower security member to interact with a higher one using commands
# Default: 0 (disable)
# 1 (enable)
#
# GM.AllowAchievementGain
# If enabled it allows gaining achievements for GM characters
# Default: 1 (enable)
# 0 (disable)
#
################################################## ################################################## ###############

GM.LoginState = 2
GM.Visible = 2
GM.AcceptTickets = 2
GM.Chat = 2
GM.WhisperingTo = 2
GM.InGMList.Level = 3
GM.InWhoList.Level = 3
GM.LogTrade = 1
GM.StartLevel = 1
GM.LowerSecurity = 0
GM.AllowAchievementGain = 1

################################################## ################################################## ###############
# VISIBILITY AND RADIUSES
#
# Visibility.GroupMode
# Group visibility modes
# Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
# 1 (raid members 100% auto detect invisible player from same raid)
# 2 (players from same team can 100% auto detect invisible player)
#
# Visibility.Distance.Continents
# Visibility.Distance.Instances
# Visibility.Distance.BGArenas
# Visibility distance for different ingame object in different maps.
# Visibility on continents on offy ~90 yards. In BG/Arenas ~180. For instances default ~120.
# Max limited by active player zone: ~ 333
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
#
# Visibility.Distance.Object
# Visible distance for gameobject, dynobject, bodies, corpses, bones
# Min limit is iteraction distance (5)
#
# Visibility.Distance.InFlight
# Visible distance for player in flight
# Min limit is 0 (not show any objects)
#
# Visibility.Distance.Grey.Unit
# Visibility grey distance for creatures/players (fast changing objects)
# addition to appropriate object type Visibility.Distance.* use in case visibility removing to
# object (except corpse around distances) If D is distance and G is grey distance then object
# make visible if distance to it <= D but make non visible if distance > D+G
# Default: 1 (yard)
#
# Visibility.Distance.Grey.Object
# Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
# Default: 10 (yards)
#
#
################################################## ################################################## ###############

Visibility.GroupMode = 0
Visibility.Distance.Continents = 90
Visibility.Distance.Instances = 120
Visibility.Distance.BGArenas = 180
Visibility.Distance.Object = 100
Visibility.Distance.InFlight = 100
Visibility.Distance.Grey.Unit = 1
Visibility.Distance.Grey.Object = 10

################################################## ################################################## ###############
# SERVER RATES
#
# Rate.Health
# Rate.Mana
# Rate.Rage.Income
# Rate.Rage.Loss
# Rate.RunicPower.Income
# Rate.RunicPower.Loss
# Rate.Focus
# Rate.Energy (Rogue)
# Health and power regeneration and rage income from damage.
# Default: 1
#
# Rate.Skill.Discovery
# Skill Discovery Rates
# Default: 1
#
# Rate.Drop.Item.Poor
# Rate.Drop.Item.Normal
# Rate.Drop.Item.Uncommon
# Rate.Drop.Item.Rare
# Rate.Drop.Item.Epic
# Rate.Drop.Item.Legendary
# Rate.Drop.Item.Artifact
# Rate.Drop.Item.Referenced
# Rate.Drop.Money
# Drop rates (items by quality and money)
# Default: 1
#
# Rate.XP.Kill
# Rate.XP.Quest
# Rate.XP.Explore
# XP rates
# Default: 1
#
# Rate.Rest.InGame
# Rate.Rest.Offline.InTavernOrCity
# Rate.Rest.Offline.InWilderness
# Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
#
# Rate.Damage.Fall
# Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
#
# Rate.Auction.Time
# Rate.Auction.Deposit
# Rate.Auction.Cut
# Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
#
# Auction.Deposit.Min
# Minimum auction deposit size in copper
# Default: 100 (1 silver)
#
# Rate.Honor
# Honor gain rate
#
# Rate.Mining.Amount
# Rate.Mining.Next
# Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
# Mining.Next changes chance to have next use of a deposit)
#
# Rate.Talent
# Talent Point rates
# Default: 1
#
# Rate.Reputation.Gain
# Reputation Gain rate
# Default: 1
#
# Rate.Reputation.LowLevel.Kill
# Reputation Gain form low level kill (grey creture)
# Default: 1
#
# Rate.Reputation.LowLevel.Quest
# Reputation Gain rate
# Default: 1
#
# Rate.InstanceResetTime
# Multiplier for the number of days in between global raid/heroic instance resets.
# Default: 1
#
# SkillGain.Crafting
# SkillGain.Defense
# SkillGain.Gathering
# SkillGain.Weapon
# crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
# Default: 1
#
# SkillChance.Orange
# SkillChance.Yellow
# SkillChance.Green
# SkillChance.Grey
# Skill chance values (0..100)
# Default: 100-75-25-0
#
# SkillChance.MiningSteps
# SkillChance.SkinningSteps
# For skinning and Mining chance decrease with skill level.
# Default: 0 - no decrease
# 75 - in 2 times each 75 skill points
#
# DurabilityLossChance.Damage
# Chance lost one from equiped items durability point at damage apply or receive.
# Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items
#
# DurabilityLossChance.Absorb
# Chance lost one from armor items durability point at damage absorb.
# Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items
#
# DurabilityLossChance.Parry
# Chance lost weapon durability point at parry.
# Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point
#
# DurabilityLossChance.Block
# Chance lost sheild durability point at damage block.
# Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point
#
# Death.SicknessLevel
# Starting Character start gain sickness at spirit resurrection (1 min)
# Default: 11
# -10 - character will have full time (10min) sickness at 1 level
# maxplayerlevel+1 - character will not have sickness at any level
#
# Death.CorpseReclaimDelay.PvP
# Death.CorpseReclaimDelay.PvE
# Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths
# Default: 1 (enabled)
# 0 (disabled)
#
# Death.Bones.World
# Death.Bones.BattlegroundOrArena
# Enable/disable creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground/arenas)
# Default: 1 (enabled)
# 0 (disabled)
#
################################################## ################################################## ###############

Rate.Health = 1
Rate.Mana = 1
Rate.Rage.Income = 1
Rate.Rage.Loss = 1
Rate.RunicPower.Income = 1
Rate.RunicPower.Loss = 1
Rate.Focus = 1
Rate.Energy = 1
Rate.Skill.Discovery = 1
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 1
Rate.Drop.Item.Epic = 1
Rate.Drop.Item.Legendary = 1
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 1
Rate.XP.Kill = 1
Rate.XP.Quest = 1
Rate.XP.Explore = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Auction.Deposit.Min = 100
Rate.Honor = 1
Rate.Mining.Amount = 1
Rate.Mining.Next = 1
Rate.Talent = 1
Rate.Reputation.Gain = 1
Rate.Reputation.LowLevel.Kill = 1
Rate.Reputation.LowLevel.Quest = 1
Rate.InstanceResetTime = 1
SkillGain.Crafting = 1
SkillGain.Defense = 1
SkillGain.Gathering = 1
SkillGain.Weapon = 1
SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green = 25
SkillChance.Grey = 0
SkillChance.MiningSteps = 0
SkillChance.SkinningSteps = 0
DurabilityLossChance.Damage = 0.5
DurabilityLossChance.Absorb = 0.5
DurabilityLossChance.Parry = 0.05
DurabilityLossChance.Block = 0.05
Death.SicknessLevel = 11
Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 1
Death.Bones.World = 1
Death.Bones.BattlegroundOrArena = 1

################################################## ################################################## ###############
# BATTLEGROUND CONFIG
#
# Battleground.CastDeserter
# Cast Deserter spell at player who leave battleground in progress
# Default: 1 (enable)
# 0 (disable)
#
# Battleground.QueueAnnouncer.Join
# Enable queue announcer posting to chat at join
# Default: 0 (not send)
# 1 (send to joined player only)
# 2 (send to all players)
#
# Battleground.QueueAnnouncer.Start
# Enable queue announcer posting to chat at BG start
# Default: 0 (disable)
# 1 (enable)
#
# Battleground.InvitationType
# Set Battleground invitation type
# Default: 0 (normal - invite as much players to bg as possible, don't bother with ballance)
# 1 (Experimental - don't allow to invite much more players of one faction)
#
# Battleground.PrematureFinishTimer
# The time to end the bg if there are less than MinPlayersPerTeam on one side in milliseconds
# Default: 300000 (5 minutes)
# 0 - disable (not recommended)
#
# BattleGround.PremadeGroupWaitForMatch
# The time in which premade group of 1 faction waits in BG Queue for premade group of other faction
# Default: 1800000 (30 minutes)
# 0 - disable premade group matches (group always added to bg team in normal way)
#
################################################## ################################################## ###############

Battleground.CastDeserter = 1
Battleground.QueueAnnouncer.Join = 0
Battleground.QueueAnnouncer.Start = 0
Battleground.InvitationType = 0
BattleGround.PrematureFinishTimer = 300000
BattleGround.PremadeGroupWaitForMatch = 1800000

################################################## ################################################## ###############
# ARENA CONFIG
#
# Arena.MaxRatingDifference
# The maximum rating difference between two groups in rated matches
# Default: 150 (enable, recommended)
# 0 (disable, rating difference is discarded)
#
# Arena.RatingDiscardTimer
# After the specified milliseconds has passed,
# rating information will be discarded when selecting teams for matches
# also initiates an update by this timer
# Default: 600000 (10 minutes, recommended)
# 0 (disable)
#
# Arena.AutoDistributePoints
# Set if arena points should be distributed automatically, or by GM command
# Default: 0 (disable) (recommended): use gm command or sql query to distribute the points
# 1 (enable) arena points are distributed automatically
#
# Arena.AutoDistributeInterval
# How often should the distribution take place
# If automatic distribution is enabled in days
# Default: 7 (weekly)
#
# Arena.QueueAnnouncer.Join
# Enable arena queue announcer posting to chat at join
# Default: 0 (disable)
# 1 (enable)
#
# Arena.QueueAnnouncer.Exit
# Enable arena queue announcer posting to chat at exit
# Default: 0 (disable)
# 1 (enable)
#
# Arena.ArenaSeason.ID
# Current area season id show in client
# Default: 1
#
# Arena.ArenaSeasonPrevious.ID
# Previous area season id show in client
# Default: 0
#
# Arena.StartRating
# Default Rating at team creation
# Default: -1 (use season dependent default value)
#
# Arena.StartPersonalRating
# Default Personal Rating at team creation
# Default: -1 (use season dependent default value)
#
################################################## ################################################## ###############

Arena.MaxRatingDifference = 150
Arena.RatingDiscardTimer = 600000
Arena.AutoDistributePoints = 0
Arena.AutoDistributeInterval = 7
Arena.QueueAnnouncer.Join = 0
Arena.QueueAnnouncer.Exit = 0
Arena.ArenaSeason.ID = 1
Arena.ArenaSeasonPrevious.ID = 0
Arena.StartRating = -1
Arena.StartPersonalRating = -1

################################################## ################################################## ###############
# NETWORK CONFIG
#
# Network.Threads
# Number of threads for network, recommend 1 thread per 1000 connections.
# Default: 1
#
# Network.OutKBuff
# The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ).
# Default: -1 (Use system default setting)
#
# Network.OutUBuff
# Userspace buffer for output. This is amount of memory reserved per each connection.
# Default: 65536
#
# Network.TcpNoDelay:
# TCP Nagle algorithm setting
# Default: 0 (enable Nagle algorithm, less traffic, more latency)
# 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
#
# Network.KickOnBadPacket
# Kick player on bad packet format.
# Default: 0 - do not kick
# 1 - kick
#
################################################## ################################################## ###############

Network.Threads = 1
Network.OutKBuff = -1
Network.OutUBuff = 65536
Network.TcpNodelay = 1
Network.KickOnBadPacket = 0

################################################## ################################################## ###############
# CONSOLE, REMOTE ACCESS AND SOAP
#
# Console.Enable
# Enable console
# Default: 1 - on
# 0 - off
#
# Ra.Enable
# Enable remote console
# Default: 0 - off
# 1 - on
#
# Ra.IP
# Default remote console ip address, use 0.0.0.0 for every address
#
# Ra.Port
# Default remote console port
# Default: 3443
#
# Ra.MinLevel
# Minimum level that's required to login,3 by default
# Default: 3 (Administrator)
#
# Ra.Secure
# Kick client on wrong pass
# 0 - off
# Default: 1 - on
#
# Ra.Stricted
# Not allow execute console level only commands remotly by RA
# 0 - off
# Default: 1 - on
#
#
# SOAP.Enable
# Enable soap service
# Default: 0 - off
# 1 - on
#
# SOAP.IP
# Bound SOAP service ip address, use 0.0.0.0 to access from everywhere
# Default: 127.0.0.1
#
# SOAP.Port
# SOAP port
# Default: 7878
#
################################################## ################################################## ###############

Console.Enable = 1
Ra.Enable = 0
Ra.IP = 0.0.0.0
Ra.Port = 3443
Ra.MinLevel = 3
Ra.Secure = 1
Ra.Stricted = 1

SOAP.Enabled = 0
SOAP.IP = 127.0.0.1
SOAP.Port = 7878

################################################## ################################################## ###############
# CharDelete.Method
# Character deletion behavior
# Default: 0 - Completely remove the character from the database
# 1 - Unlinking, the character gets unlinked from the account,
# the name gets freed up and appears as deleted ingame
#
# CharDelete.MinLevel
# Character gets deleted by CharDelete.Method=0 when the character
# hasn't the specified level yet.
# Default: 0 - For all characters the specified mode will be used
# 1+ - Only for players which have reached the specified level
# will be deleted by the specified mode.
# the rest will be deleted by CharDelete.Method=0
#
# CharDelete.KeepDays
# Define the amount of days for which the characters are kept in the database before
# they will be removed
# Default: 30
# 0 - Don't delete any characters, they stay in the database forever.
#
################################################## ################################################## ###############

CharDelete.Method = 0
CharDelete.MinLevel = 0
CharDelete.KeepDays = 30
Nun hab ich die maps und vmaps hierhin gezogen :
C:\Users\Admin\Desktop\Core\Core\data\maps
C:\Users\Admin\Desktop\Core\Core\data\vmaps

Quote:
2010-10-23 20:27:33 MaNGOS/0.17.0-DEV (* * Revision 10637 - *) for Win32 (little-endian) [world-daemon]
2010-10-23 20:27:33 <Ctrl-C> to stop.


MM MM MM MM MMMMM MMMM MMMMM
MM MM MM MM MMM MMM MM MM MMM MMM
MMM MMM MMM MM MMM MMM MM MM MMM
MM M MM MMMM MM MMM MM MM MMM
MM M MM MMMMM MM MMMM MMM MM MM MMM
MM M MM M MMM MM MMM MMMMMMM MM MM MMM
MM MM MMM MM MM MM MMM MM MM MMM
MM MM MMMMMMM MM MM MMM MMM MM MM MMM MMM
MM MM MM MMM MM MM MMMMMM MMMM MMMMM
MM MMM
MMMMMM


2010-10-23 20:27:33 Using configuration file mangosd.conf.
2010-10-23 20:27:33 World Database: 127.0.0.1;3306;mangos;mangos;mangos
2010-10-23 20:27:33 MySQL client library: 5.1.49
2010-10-23 20:27:33 MySQL server ver: 5.1.51-community
2010-10-23 20:27:33 Character Database: 127.0.0.1;3306;mangos;mangos;characters
2010-10-23 20:27:33 MySQL client library: 5.1.49
2010-10-23 20:27:33 MySQL server ver: 5.1.51-community
2010-10-23 20:27:33 Login Database: 127.0.0.1;3306;mangos;mangos;realmd
2010-10-23 20:27:33 MySQL client library: 5.1.49
2010-10-23 20:27:33 MySQL server ver: 5.1.51-community
2010-10-23 20:27:33 Realm running as realm ID 1
2010-10-23 20:27:33 Using World DB: YTDB_0.13.9_R568_MaNGOS_R10602_SD2_R1839_ACID_R306 _RuDB_R38.3
2010-10-23 20:27:33 Using creature EventAI: ACID 3.0.4 - Final Release for Mangos (3.3.2 Client)
2010-10-23 20:27:33 Using DataDir ./
2010-10-23 20:27:33 WORLD: VMap support included. LineOfSight:1, getHeight:1, indoorCheck:1
2010-10-23 20:27:33 WORLD: VMap data directory is: ./vmaps
2010-10-23 20:27:33 ERROR:Check existing of map file './maps/0004331.map': not exist!
2010-10-23 20:27:33 ERROR:Correct *.map files not found in path './maps' or *.vmtree/*.vmtile files in './vmaps'. Please place *.map and vmap files in appropriate directories or correct the DataDir value in the mangosd.conf file.
Fruxaq is offline  
Old 10/24/2010, 00:20   #54
 
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Okay, laut deiner mangosd.conf waren die Maps vorher schon in dem richtigen Ordner also nur in maps/, NICHT data/maps, das war ja nur ein Beispiel.

Da du aber (vermute ich) keine vmaps nutzt, würde ich mal testweise
Code:
vmap.enableLOS = 0
vmap.enableHeight = 0
in der Mangosd.conf setzten.

Ansonsten sehe ich so eigentlich keine anderen Fehler.
iLooX is offline  
Old 10/27/2010, 22:15   #55
 
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Hey Leute...bin neu hier an Board
Habe alles gemacht wie in der Anleitung, sobald ich die mongosd.exe starte kommt:
Quote:
2010-10-27 15:53:19 Using configuration file mangosd.conf.
2010-10-27 15:53:19 World Database: 127.0.0.1;3306;mangos;mangos;mangos
2010-10-27 15:53:19 MySQL client library: 5.1.49
2010-10-27 15:53:19 MySQL server ver: 5.1.51-community
2010-10-27 15:53:19 ERROR:SQL: SELECT required_10629_01_mangos_mangos_string FROM db_version LIMIT 1
2010-10-27 15:53:19 ERROR:query ERROR: Unknown column 'required_10629_01_mangos_mangos_string' in 'field list'
2010-10-27 15:53:19 ERROR:The table `db_version` in your [WORLD] database indicates that this database is out of date!
2010-10-27 15:53:19 ERROR:
2010-10-27 15:53:19 ERROR: [A] You have: --> `10430_01_mangos_spell_chain.sql`
2010-10-27 15:53:19 ERROR:
2010-10-27 15:53:19 ERROR: [B] You need: --> `10629_01_mangos_mangos_string.sql`
2010-10-27 15:53:19 ERROR:
2010-10-27 15:53:19 ERROR:You must apply all updates after [A] to [B] to use mangos with this database.
2010-10-27 15:53:19 ERROR:These updates are included in the sql/updates folder.
2010-10-27 15:53:19 ERROR:Please read the included [README] in sql/updates for instructions on updating.
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Old 10/27/2010, 22:39   #56
 
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du musst die Updates aus dem Datenbankenordner/updates in die Datenbank einpatchen, alles bis 10629_01_mangos_mangos_string.sql, so, wie es die Fehlermeldung auch sagt
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Old 10/27/2010, 22:50   #57
 
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Danke für die schnelle Antwort...habs dann auch selber davor hinbekommen
Neues Problem:

Quote:
2010-10-27 22:48:34 Using configuration file mangosd.conf.
2010-10-27 22:48:34 World Database: 127.0.0.1;3306;mangos;mangos;mangos
2010-10-27 22:48:34 MySQL client library: 5.1.49
2010-10-27 22:48:34 MySQL server ver: 5.1.51-community
2010-10-27 22:48:34 Character Database: 127.0.0.1;3306;mangos;mangos;characters
2010-10-27 22:48:34 MySQL client library: 5.1.49
2010-10-27 22:48:34 MySQL server ver: 5.1.51-community
2010-10-27 22:48:34 Login Database: 127.0.0.1;3306;mangos;mangos;realmd
2010-10-27 22:48:34 MySQL client library: 5.1.49
2010-10-27 22:48:34 MySQL server ver: 5.1.51-community
2010-10-27 22:48:34 Realm running as realm ID 1
2010-10-27 22:48:34 Using World DB: YTDB_0.14.0_R570_MaNGOS_R10650_SD2_R1847_ACID_R306 _RuDB_R38.4
2010-10-27 22:48:34 Using creature EventAI: ACID 3.0.6 - Full Release for Mangos (3.3.5a Client)
2010-10-27 22:48:34 Using DataDir ./
2010-10-27 22:48:34 WORLD: VMap support included. LineOfSight:1, getHeight:1, indoorCheck:1
2010-10-27 22:48:34 WORLD: VMap data directory is: ./vmaps
2010-10-27 22:48:34 ERROR:Map file './maps/0004331.map' is non-compatible version (outdated?). Please, create new using ad.exe program.
2010-10-27 22:48:34 ERROR:Correct *.map files not found in path './maps' or *.vmtree/*.vmtile files in './vmaps'. Please place *.map and vmap files in appropriate directories or correct the DataDir value in the mangosd.conf file.
MfG

Edit: Problem gelöst. Musste einfach neue Maps machen^^
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Old 10/27/2010, 23:06   #58
 
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Mal ne Frage nebenbei...wie kann ich mir einen Account erstellen? =)
Cykries is offline  
Old 10/28/2010, 15:56   #59
 
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also grundsätzlich kannst du einen ín die Datenbank realmd in die Tabelle account einfügen.

Leichter geht´s natürlich mit ner richtigen RegPage (einfach ma googlen.)

Um´s in die Datenbank realmd einzutragen:
-Spalte "id" leer lassen, diese füllt sich selbst aus
-Spalte username logischerweise den Benutzernamen
-Spalte sha_pass_hash den SHA1 Hash aus USERNAME:PASSWORT (alles in Großbuchstaben)
Den SHA1 Hash kann man über diverse Generatoren kriegen, einfach mal googlen
-Spalte gmlevel gibt die Rechtestufe an (3=Admin, 2=GM, 1=VIP, 0=Player)
-die nächsten 3 Spalten leer lassen
-Spalte email - die Email
-Spalte joindate das Datum im Format jjjj-mm-dd hh:mm:ss
-die restlichen Spalten leer lassen, außer bei expansion "2" reinschreiben (2=WotLK)

Wie man unter MySQL direkt Einträge hinzufügt, kann ich leider nicht sagen, ich benutze PHPmyAdmin...
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Old 11/25/2010, 20:55   #60
 
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